tag:blogger.com,1999:blog-4607464045429311026.post1006828115883798809..comments2024-03-26T00:09:13.941-07:00Comments on Dungeon of Signs: Death SavesUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4607464045429311026.post-2142360342169063722013-10-29T09:43:31.130-07:002013-10-29T09:43:31.130-07:00Cold blooded. And I see what you mean about death ...Cold blooded. And I see what you mean about death saves being irrelevant for truly epic deaths from which there is no possibility of escape.Anonymoushttps://www.blogger.com/profile/15551878706832181183noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-51282951767820720932013-10-29T09:42:50.141-07:002013-10-29T09:42:50.141-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/15551878706832181183noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-69904574586697635562013-10-28T22:42:41.872-07:002013-10-28T22:42:41.872-07:00I haven't tried these death saves. I just use...I haven't tried these death saves. I just use save vs. poison, as I think that's all my players would accept. I would use the low level weighted tables, but I haven't had the chance. My understanding of Pathfinder etc is that death is a lot harder to come by - and as such I wonder if a death save is too forgiving? I have no idea, but I suppose it depends on the game. In the last game of Apollyon I played we had one death save (made) but then the party abandoned their unconscious friend (and five surrendering henchmen) to a pack of hyper intelligent rats who they refused to parley with. The resulting bloodbath was not unexpected and there are no death saves against being devoured by rats.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-20662746754595784172013-10-28T18:01:19.966-07:002013-10-28T18:01:19.966-07:00In the few months this has been posted, have you m...In the few months this has been posted, have you modified your death save mechanic at all? I'm interested in house ruling this for my upcoming 3.5/PF-esque game. And with that in mind, I wonder how much your tables would need to be modified to fit that game version?Anonymoushttps://www.blogger.com/profile/15551878706832181183noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-75127631688088587452013-08-16T09:32:24.479-07:002013-08-16T09:32:24.479-07:00I like the "roll over your level" but on...I like the "roll over your level" but on a D10? Some class variation might be nice though. I also need some permanent injury tables.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-40896199006995314852013-08-14T21:35:19.320-07:002013-08-14T21:35:19.320-07:00I...kind of like this.
You'd need players wh...I...kind of like this. <br /><br />You'd need players who wouldn't mutiny, of course. And a GM who ALWAYS gave the players a fair chance of avoiding saving throws. But if you have both of those things, I could see myself enjoying it. <br /><br />I'd be terrified of it, mind you, but I could enjoy it. <br /><br />(As an uber-simple alternative, save v. death is "roll over your level.")LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.com