tag:blogger.com,1999:blog-4607464045429311026.post2074038717606179650..comments2024-03-26T00:09:13.941-07:00Comments on Dungeon of Signs: Baby's on Fire.Unknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4607464045429311026.post-5690912140587000772012-11-23T14:03:28.377-08:002012-11-23T14:03:28.377-08:00Clowns are scary...Clowns are scary...Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-83116854463275753812012-11-22T17:10:55.801-08:002012-11-22T17:10:55.801-08:00Why does the cloud look like a clown?!Why does the cloud look like a clown?!The Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-88184790567408060872012-08-28T14:32:54.502-07:002012-08-28T14:32:54.502-07:00Referee cruelty encourages player creativity. And...Referee cruelty encourages player creativity. And my players apparently enjoy playing creatively even more than they do succeeding easily.<br /><br />But, when characters in my games <i>do</i> manage to make or acquire Molotov cocktails, then I'll almost certainly use your ideas of how they should work and what could possibly go wrong.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-90330621666322172832012-08-28T08:39:07.141-07:002012-08-28T08:39:07.141-07:00Making special "Fire bombs" is a totally...Making special "Fire bombs" is a totally acceptable way of doing it, though I feel that the "flask of oil" is so intrenched in D&D that it's cruel to take it away. I make oil annoying to use by requiring any non-specially made oil bomb to be prepared for around before throwing. That is you have to have a torch and a Molotov out and ready to go. <br /><br />Verisimilitude is not really an aim of my games - ASE is set in a cartoon post-apocalyptic future and HMS Apollyon may be set in hell, but it's industrial, and the processing of fish from Davy Jone's locker leads to some volatile oils.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-28745225001967167062012-08-28T07:48:54.971-07:002012-08-28T07:48:54.971-07:00Excellent post.
...better throw it in the water.Excellent post.<br /><br />...better throw it in the water.paulgohttps://www.blogger.com/profile/14451258988873614736noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-72052393745651883952012-08-28T00:16:21.448-07:002012-08-28T00:16:21.448-07:00Good stuff!
But I just remind pyromaniac players ...Good stuff!<br /><br />But I just remind pyromaniac players that no unrefined oils, and especially no lamp oils, burn hot enough to cause damage quickly.<br /><br />So, in my pre-industrial games, if players want their characters to have Molotov cocktails, then they have to find an alchemist.https://www.blogger.com/profile/14398295844409607075noreply@blogger.com