tag:blogger.com,1999:blog-4607464045429311026.post1446041623619389887..comments2024-03-26T00:09:13.941-07:00Comments on Dungeon of Signs: Qelong - ReviewUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4607464045429311026.post-49314304912267626922014-01-15T20:22:54.404-08:002014-01-15T20:22:54.404-08:00You're harsher then I am - I enjoyed Qelong, a...You're harsher then I am - I enjoyed Qelong, and think despite some problems it's better then most things I read from the Golden Era of modules. It's hard to make gaming material for others. I think it'd been a good couple of paragraphs to suggest a locals game, and note Lotus Monks are insane and brain rotted (I don't think lotus monk PCs would work). Introducing a monk class to LOTFP though - this would've been the place.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-65933866688895031802014-01-15T15:48:22.004-08:002014-01-15T15:48:22.004-08:00Personally, I found it overlong, had the same prob...Personally, I found it overlong, had the same problem with maps that you did, was mystified as to why creature statblocks were buried in the text and found the designer's hand a bit too heavy. It has been a while, but I think the fact that PCs were automatically assumed to be from the "West" and that Pcs could not be lotus monks annoyed me. I know this stuff is easily changed, but it is the sort of thing that I think should just be left out in the first place, as they are decisions that should just be left to the DM. I liked the magical pollution idea; the myrmadons, and the naga, but felt the bulk of the art added nothing and over all the product was uneven. Aoshttps://www.blogger.com/profile/00145284080419502886noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-5762128481067434382014-01-15T08:26:04.695-08:002014-01-15T08:26:04.695-08:00Wishlisted---thanks for bringing this to my attent...Wishlisted---thanks for bringing this to my attentionAustin Schaeferhttps://www.blogger.com/profile/14464860006474394660noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-42274582432364283412014-01-14T22:17:48.720-08:002014-01-14T22:17:48.720-08:00I like Bryce's reviews a lot, and he reads eve...I like Bryce's reviews a lot, and he reads everything (and I mean everything) very honestly and very in line with his clearly stated beliefs - most of which are mine as well. I am judgmental as hell and have the pretension that I (and many other GMs - certainly the GMs who's games I play in) can and regularlly make stuff up that is better then most published products up on the fly, I just liked Qelong, I liked vault of the Drow. I never did finish a review of Earthshaker and I despised Pharaoh.<br /><br />I don't review the product of the physical item because I only buy PDFs - I mentioned the Qelong PDF was quality - much easier to navigate and fitted well to a screen compared to anything in the old D&D line. Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-84716210364233742012014-01-14T20:45:36.639-08:002014-01-14T20:45:36.639-08:00While I appreciate Bryce Lynch's tenfootpole r...While I appreciate Bryce Lynch's tenfootpole reviews, and respect his prolificacy, YOUR review of Qelong puts each of his reviews to shame. (Not to pick on Bryce; your review puts my small handful of reviews to shame too.) Your review really tells *about* the product in a way that shows your opinion, without being overly judgmental. This review is really good at helping the would-be-purchaser decide whether Qelong is worth it for them! (The only nitpicks are that your review doesn't include a link to the product, nor does it describe some of the basic physical characteristics that are sometimes important: Physical size, page count, font size, etc.)Guy Fullertonhttps://www.blogger.com/profile/12034114718540912559noreply@blogger.com