tag:blogger.com,1999:blog-4607464045429311026.post2156255623888158688..comments2024-03-26T00:09:13.941-07:00Comments on Dungeon of Signs: Magic Items Recovered from the Haldicar MansionUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4607464045429311026.post-40884624735234427892013-03-22T03:53:46.684-07:002013-03-22T03:53:46.684-07:00Pretty much, if one has played elves and dwarves a... Pretty much, if one has played elves and dwarves and such long enough, it gets old. Gonzo pretty much revitalizes RPGs in general. Gonzo doesn't have to necessarily mean 'goofy' - and I think your ideas prove it. Also, a way to homogenize a setting with such diversity is to start from the Big Names and build the world downwards. Start with the main characters in the world, name stuff after them (spells, weapons, etc.) and let it roll. Kind of like mass-marketing - name association is powerful.<br /> Another way to deal with potentially giving out magic items that are too powerful is putting subtle conditions on them. A weapon +4 vs. lycanthropes is powerful, but what if it only works during a full moon? A wand of fireballs is powerful, but what if it gives the user -2 saves vs. cold-based attacks for the next three days after using it? That's what I'm saying...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-65432808936405184962013-03-21T11:36:31.752-07:002013-03-21T11:36:31.752-07:00Glad you like it - this stuff, and the Apollyon st...Glad you like it - this stuff, and the Apollyon stuff in general is far less gonzo than the rest of it, but it's definitely odd and post-apocalyptic.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-80502693342008082162013-03-20T20:08:18.926-07:002013-03-20T20:08:18.926-07:00 I really enjoy your blog - I can dig the gonzo. ... I really enjoy your blog - I can dig the gonzo. This is some very inspirational stuff. Thanx<br />Anonymousnoreply@blogger.com