tag:blogger.com,1999:blog-4607464045429311026.post5953622692991238802..comments2024-03-26T00:09:13.941-07:00Comments on Dungeon of Signs: Differentiating Weapons in Flat Damage SystemsUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4607464045429311026.post-49330345832231267532015-07-29T19:50:51.015-07:002015-07-29T19:50:51.015-07:00Also - yeah I know the 'Boarding Pike' pic...Also - yeah I know the 'Boarding Pike' pictured is about 3' too short.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-1612141963821205162015-04-22T11:27:07.545-07:002015-04-22T11:27:07.545-07:00Pistols are reactive, and like all guns do explodi...Pistols are reactive, and like all guns do exploding damage. This is somewhat a mechanical limitation to keep them from overwhelming melee combat. The can be used at (short) range as well, but then suffer the 'firing into melee' penalty of injuring an ally on a '5' or less.<br /><br />I think I need to basically draft up my whole Apollyon combat system as unified document.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-36927122602245997772015-04-22T08:33:00.197-07:002015-04-22T08:33:00.197-07:00This is really cool. Why are pistols only reactive...This is really cool. Why are pistols only reactive?jacintohttps://www.blogger.com/profile/15830023557305593115noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-53598379576917184642015-04-20T10:05:39.458-07:002015-04-20T10:05:39.458-07:00Oh my grapple rules are just developed from play. ...Oh my grapple rules are just developed from play. Defending party get free attack on grappler, grappler attacks. On success both parties lose any remaining actions that round. Next round roll contested strength, winner decides if the want to remain in grapple or not. Loser takes 1hp x rounds of grappling lost if winner is out to kill them. <br /><br />Stabbing into grappling parties is a hit on the allie with a roll of 8 or less.<br /><br />Everything else is ruled at the time.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-63455611120086822112015-04-20T09:59:43.428-07:002015-04-20T09:59:43.428-07:00Overpowering is a cleave mechanic, but here I'...Overpowering is a cleave mechanic, but here I'm uaing it to provide a mechanical advantage to the most common class of weapons, it's a convienant benefit to remember and in a game with low HP totals I believe sufficently good. Skilled fighters will tend to have cleave skills from other sources, making axe use a thing for specialists, clerics and non-fighty fighters like engineers and rangers.<br /><br />Finesse is actually the only weapon trait that gets any use in the game currently and +4 /-4 is too powerful - in LOTFP or B/X I'd keep the higher bonuses. With very low atk bonus progression it's powerful enough I suspect. Remember also AC in OD&D as I read it maxes at 18/2.<br /><br />Reactive weapons are a bit clunky. Gotta see how they work.<br /><br />Close is good so far, but players have not taken advantage, except a flying monkey with natural close/light tooth attack. Need more monsters to grapple I think. Barbed Devils want to grapple I think.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4607464045429311026.post-78288123049724271902015-04-20T06:31:23.508-07:002015-04-20T06:31:23.508-07:00@ GusL:
Not sure I dig the "overpowering&quo...@ GusL:<br /><br />Not sure I dig the "overpowering" category. It seems (please correct me if I'm mistaken) as a weapon-based method of modeling the "cleave" feat found in DND3...but the feat wasn't meant to model "flowing strikes," it was meant to model the comic book-y situation where the brawny warrior chops off two heads with one swing.<br /><br />"Reactive" weapons look a little problematic (i.e. "clunky") to use in actual play. "Finesse" looks like something to remain in the purview of the Duelist class, rather than ability possessed by anyone that picks up a saber (just my opinion).<br /><br />The "close" weapon rules look very interesting (and devastating!). I especially like how it would (potentially) change the look and feel of a knife-fighter. Do you have your grapple rules posted somewhere? Or is there a particular rule set/edition you're using for them?JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com