Bonechwer Jackal-Mask,Bezonaught, Delphina |
1. The Statues
The beaten earth path winds through a
dense deciduous forest for several miles before these sentinels come
into sight. Three man-sized statutes stand among the trees and might
easily be mistaken for living creature at night or by the overly
cautious. The black marble statutes mark the entrance to the
cemetery grounds and weigh far too much to move without tools and/or
draft animals, though they would fetch 300gp each and draw divine
curses if stolen. Each statute represents a moderately well known
funerary god, in its favorite guise, and a Cleric will recognize
them if the statutes are examined closely. The statues have no power
and cannot be used to contact the deities they represent, who are,
from East to West:
a. Bonechewer Jackal-Mask (“The
Baron”)
The God of graveyards, productive
decay and funeral offerings. The Baron appears as either Jackal
headed monstrous humanoid in a linen kilt, or as a tall man with
skull make-up wearing evening dress (This statute is of the Jackal
Faced Man).
Bonechewer is actively trying to
thwart Furter's plans, but operating from the mindset of destroying
the necropolis to save it. He is glad for any help, and will enlist
the PC's to kill off Furter's cultists and throw their bodies in
the sinkhole (Area 4) his corpse fleas won't attack while the PC's
do his bidding and he will order them to bring the PC's random
grave goods whenever they are encountered (roll on tomb looting
table). They will also provide a greater reward should the PC's
kill all the cultists on the memorial grounds and throw the bodies
in the sinkhole. However, Jackal-mask takes his duty seriously
and if the PC's disturb any burial sites (not above ground temporary
tombs or the bones in the ossiuary) he will become angry and his
fleas will again become hostile.
b. Bezonaught (“The
Boogeyking”)
The god of corpses, unsightly death,
cannibals and bed-wetting. Bezonaught appears the pajama clad
corpse of a child (usually the childhood version of the person he
is speaking to) and speaks through his avatar's obscenely flapping
slit throat.
Bezonaught is a pretty terrible
deity, he's petty, stupid and has no real goals except that he be
respected. He doesn't want the memorial plaza as his exclusive
domain, but feels slighted and rather enjoys creating various
monsters to vent his spleen. He has nothing to offer the PCs
except maybe discouraging his monsters from attacking them if the
PC's are obsequious enough and promise him favors.
c.Delphina
The God of conflicted feelings about
the deaths of irksome family members and guilt over bequests.
Delphina's avatar is an unwanted bequest, usually a dusty, slightly
chipped tea service of antiquated style. Her Statute is a female
figure with a teapot replacing the head.
Delphina is a distracted deity, with
plenty of things to interest her elsewhere. She'll be slightly
miffed if informed of Furter's power play. She won't ask the PC's
to do anything, but when informed of the situation any PC's cleric
present will have a +1 bonus to all turning rolls until she
forgets (1D6 days). She may also direct the PC's to Jackal-Mask, who will enlist their aid.
An interesting set of deities. They cover the bases but have a different flavor from the fantasy mainstays.
ReplyDeleteThanks, the deities in ASE are a multitude and fairly silly. Pat is responsible for this variety of satellite AI as god idea, and this set of 'gods' are just the entities concerned with burial - real second-rate dieties actually. Also totally unreasonable and petty.
ReplyDelete