Strange and artificial environments await |
Thrashing in the dark waters, the taste of salt overpowering,
burning the nose and eyes as the light recedes above. A straining pain in the lungs
and the sounds of the surface world blotted out. It seemed endless, struggling against
sinking, struggling to reach air and light again, and finally you burst forth
head above calm dark water, gulping in the air with explosive breaths and weak with
exhaustion. All around a miasma of fog, tinged
with purple and reeking of the rotten sea.
Something nibbles at your feet tugging momentarily, as you scan the mist
for a sign of something to swim for.
It’s hours, or maybe only minutes as time is without meaning
in the numbing waters, but staying afloat seems easier than before all the same,
when you hear a bell in the fog. Soon
accented voices and harsh croaking can be heard coming closer. A long boat, seemingly cobbled together from
parts of other vessels, looms from the left and aboard it you hear a familiar
sailor’s shanty, as the rowers push the strange fishing boat closer to
you.
The hands that pull you aboard the fishing vessel are
strong, and the sailors aboard mostly pallid, hairy and clearly human. A few however appear amphibian, with wide
frog mouths, bulging eyes and dangling limbs with slick green and brown skin. Both man and frog are dressed in ragged
clothing of a clearly nautical cut. Pea
coats, striped jerseys, cabled sweaters and seaman’s boots abound. Your rescuers say little to you, but taking
advantage of your weakened state exchange your of weapons and armor for a large mug of a black salty broth and a
block of bread that tastes of iron and the ocean.
Few see the deck aboard the Apollyon |
As you recover slowly, half under a tarp in the back of the
fishing boat, you notice that the sailors are rowing with purpose, done gathering in nets of oddly proportioned fish and pulling
up traps of grey blue lobsters that thrash and scuttle in the boat’s small
hold. Soon it becomes clear where you
are rowing towards, an endless wall of rust splotched steel rises from the sea,
above the ever-present fog, with rows of lighted openings visible as your boat approaches. As you sail closer it becomes obvious that
the wall is the hull of a gigantic ship, its deck invisible a thousand feet
above the sea, and its prow lost in the fog.
The hull is ancient, warped brine and barnacles on the outside, and
corrupted from within by decay. Despite
it’s obvious age, the vessel still manages a brutal majesty, and the hundred
foot tall letters across its stern still shine with ancient gold beneath layers
of rust stains and the tarnishing of sea spray.
The letters read “HMS APOLLYON” and in your mind they thunder a
sense of hopeless dread.
The entire fishing boat is soon hauled up from the water
into a shallow pool within the vessel, and as stern, scarred soldiers in laminated
bronze armor and red and white striped pantaloons drag you gently from the deck,
you hear the guard’s leader congratulate the fishing scow’s captain, a tall
woman with short grey hair and a leg replaced with mechanical bronze struts,
for “Pulling in a another bit of useful flotsam”. Beyond the boat you catch a few feverish
glimpses of a bustling fishing quay, nets drying, factors bidding on the catch
as it’s unloaded and carts attached to dull looking dogs the size of ponies
ready to carry it away, all built inside the cavernous hold of the giant
vessel.
The guards prove kind enough, despite their rough appearance,
indifferent but careful not to harm you in your weakened state. A week follows tucked in a clean bed, lethargic
but unconcerned from something in the food, as men dressed in the striped pants
of the guards, but wearing high collared coats ask you questions about your
life, skills and intentions. Once a short
woman in a green dress and wearing a ridiculously tall top hat examines you
from across the room, obviously performing some sort of mystical ritual by
pointing various crystals, bones and strange objects at you. She soon speaks to the room’s attendant in hushed
tones but neither seems concerned.
Former Theater - Deck 10 |
You learn you are aboard the HMS APOLLYON, a ship over three
miles long that has plowed endlessly through haunted seas, with the human population
aboard reduced to this town, located in the stern and cowering from the
monstrosities that stalk the rest of the hull.
You must make your way in this world, seizing survival and then fame and
fortune from beyond the town’s gates amongst the twisted gangways and lost
holds to the Apollyon. Miles of twisted
passages, shafts and vaults await, with lost treasures and terrible dangers. Humankind is not alone aboard the ship, and
besides its allies: the guarded Frogfolk and the servile Flying Monkeys,
numerous strange races such as the Nyarlathotep worshiping fishmen, Diabolic
Princes escaped from the control of long dead masters, and the gaunt mottled
cannibalistic Ghoula roam the hull, none friendly to humanity. Cleared from magical, physical and mental quarantine, your
equipment is returned and you are marched into the slums of the Rust Gate
neighborhood, forbidden from entering the better parts of town and told to seek
your place among the scavengers .
Looking forward to this.
ReplyDeleteOkay, this sounds cool!
ReplyDeleteOverwrought? Nah. Nicely done!
ReplyDeletevery cool!
ReplyDeleteIs there a page or pdf of all your HMS Apollyon in one place? I want to read it all!
ReplyDeleteYou can get a list of all the posts tagged HMS Apollyon on the sidebar, but no there is no PDF of everything together. It's worth noting that there have been multiple incarnations and significant rule changes. Thus the class skill trees were radically simplified and redesigned from the early versions and the system switched from B/X AD&D sort of hybrid to a OD&D based system using gamified resource mechanics. The Combat and exploration PDF comes the closest to a systematization of the current game which is in hiatus.
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