1) The Sword Barrow (See Below)
2) White Catherdral (A monumental series of salt mines infested with feral arcane machines)
3) Tilpady Husk (A near collapsed Imperial factory hive, still haunted by its degenerate workforce
4) The City of Alpanie (Ruined mountaintop city, long ago sacked by Northerners)
Below is the teaser and intro for the Sword Barrow with a map and some art.
SWORD BARROW
North up the Great Pass, a week from Talpidy town, looms a pillar of rock, icy gray, standing sentinel over the high point of the pass. The jagged stone and livid lichens of the pillar are a contrast to the trade road's tumbled stones, split by harlequin green moss, and the rolling alpine meadows of most of the pass. In the lee of this uncompromising fragment of the high shears hulks a barrow, mounded up, the blankets covering a slumbering god. Above a huge stone sword, chipped and weathered, driven deep into the barrow.
Imperial Legionary with Culverin |
The
great battle occurred eons ago and few debris (beyond the pillar itself, pulled
up from the earth’s bones to act as the Imperial headquarters) remain from the
conflict. Still, the mound is a holy
place to the peoples of the North, and in the lax manner of their worship, most
Pine Hellsman will raise a hand, or worry a strand of prayer beads in respect
as they pass. It is customary to leave the swords of dead comrades thrust into
Kullevro's barrow, and its sides bristle with rusted weapons. In the past year,
the barrow has attracted the attention of Northern chauvinists, a cult calling
itself the “Seventh Egg” has coalesced around the barrow with the goal of
raising Kullevro to conquer the Talpidy lands
to invade the Empire.
The
holiness of the site, its location beyond the official border, and existing
treaties with their Northern neighbors make it difficult for the Talpidy to use
direct force against the cult and barrow without sparking a larger war. Instead
the Talpidy are in hiring disreputable treasure hunters to loot the barrow,
massacre or drive off the cult and desecrate the grave of Kullevro. The noble house will pay 1,000 GP per tomb
robber, up to 10,000 GP total, for a proper desecration of the tomb.
Cool stuff. Nicely retro-futuristic culverin.
ReplyDeleteCulverins are pretty easy to make look retro-futuristic.
Delete"Pine Hells" is my name of the year so far.
ReplyDeleteI've been using it ever chance I get.
Delete