Thouls
and Owlbears oh my!
Inspired by
Hereticwerk’s 6 Tigers and 6 Lions of Wyrmspittle here’s 10 Owlbears and 10 Thouls.
Owlbears and Thouls have a special place in mid -80’s D&D, showing
up in a large number of the B-series modules that I have been reviewing. I like both these monsters, they are D&D
originals, the owlbear (like the bullette and rust monster) is one of those
early D&D beasts based on a set of plastic ‘dinosaur’ toys, and the thoul
is an absurd horror seemingly designed as a mechanically infuriating trick monster with several special abilities and very poor justification of them. Owlbears are the
embodiment of bestial fury for low level adventuring parties, a dumb brute
capable of tearing apart anyone foolish enough to stand against it in melee
combat. The Thoul is more mysterious,
some kind of goblin undead super-soldier or strange hybrid goblinoid. I think Thouls exist primarily as a means to trick parties who gleefully set about massacring humanoids, but there's a place for them as some kind of altered goblinoid: undead, enchanted, possessed, mechanically augmented - whatever goblins are into in a setting culminates in a Thoul.
Below are the stat blocks for both creatures along with the descriptions taken from
the Moldvay Basic Rules.
Thoul
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Owl Bear
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No. Appearing: 1-6(1-10)
Save As: Fighter: 3
Morale: 10
Treasure Type: C
Alignment: Chaotic
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Armor Class: 6
Hit Dice: 3**
Move: 120' (40')
Attacks: 2 claws
or 1 weapon
Damage: 1-3/1-3
or weapon |
No. Appearing: 1-4 (1-4)
Save As: Fighter: 3
Morale: 9
Treasure Type: C
Alignment: Neutral
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Armor Class: 5
Hit Dice: 5
Move: 120' (40')
Attacks: 2 claws/
1 bite
Damage: 1-8 each
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A thoul is a magical combination of a ghoul, a hobgoblin, and a troll
(see D&D EXPERT rules). Except when very close, thouls look exactly like
hobgoblins, and they are sometimes found as part of the bodyguard of a
hobgoblin king. The touch of a thoul will paralyze (in the same way as that of
a ghoul). If it is damaged, a thoul will regenerate 1 hit point per round as
long as it is alive. (After a thoul is hit, the DM should add 1 hit point to its total at the beginning
of each round of combat.)
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An owl bear is a huge bear-like creature with the head of a
giant owl. An owl bear stands 8' tall and weighs 1500 pounds (15,000 coins).
Owl bears have nasty tempers and are usually hungry, preferring meat. If both
paws of an owl bear hit the same opponent in one round, the owl bear will
"hug" for an additional 2d8 points of damage. They are commonly
found underground and in dense forests.
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Owlbear Classic by Demos-Remos |
The above stat blocks
don’t tell the reader much about the glory of the Owlbear or the Thoul and as
creatures without a mythical basis, there’s really nothing else to go on. One of the saddest things in a tabletop game
is when monsters lose their terror and mystery and become simply stat
block. This is a problem with the late
period TSR modules, and one that I personally find make me want to stop playing
a game. A monster should have a
description and evoke wonder rather then simply be a set of mechanical
challenges. Below are ten new
descriptions of Thouls and ten descriptions for Owlbears that don’t qualify as
reskinning but are hopefully more flavorful then the ones above and allow the
monsters to be use in a variety of settings.
10 Owlbears
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1
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A
screaming cry announces the presence of this magically created horror. The body is that of a large black bear,
with thick and lustrous fur, but the head and forelimbs are those of a giant
peacock. Jewel toned feathers erupt in
patches along the creature's furred back and it bobs its head twitching and staring
with beady eyes.
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2
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This
is the product of low vivamancy, its pelt a badly sutured mass of bear skin
and owl feathers, covered in sores and jutting metal prods. The creature growls with the pain of its
existence, and blinks a cluster of pus filled eyes above the beak of a great
kraken in a face seemingly assembled from the heads of a dozen large
owls. The beak caws intermittently,
and what sounded like the cry of an animal reveals itself to be the croaking
voice of a thirsty man through repetition.
It calls for death, again and again, but whose death is unclear.
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3
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The
earth here is rich, covered in lush moss, and walking calmly over it is a
great beast, a spirit of the wild. The
creature is huge and solid, the furred body of a bear, marked with whorls of
feathers like magic sigils that flows gracefully into the enlarged head of a
horned owl. There is intelligence in
the thing’s green saucer eyes, but one antithetical to humanity and its
works.
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4
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Peacefully
regarding you with giant purple eyes, a creature with the body of a giant
bear cub sits, stubby legs spread comically. It sniffs with its small, feathered owl head,
twitching a large yellow beak before moving slowly onto its four heavy limbs,
each tipped with golden claws. The
beast suddenly cries, sensing the magic about you and charges, tiny
featherless wings flapping furiously on its back as it rushes forward to
devour any magical item, spellbook or practitioner it can draw into its
crushing hug.
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5
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A
riot of limbs comes through the forest, thrashing amongst the trees and
crying from a chipped black beak set amidst a mass of brown feathers and
coarse fur. A single yellow eye stares unblinking and evil above the beak,
surrounded by flailing limbs. The beast’s limbs are a tangle, jutting in
every direction from a central mass. Some
have the claws of the bear, while others are the huge taloned claws of an
outsized bird of prey.
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6
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Birthed
in the war rookeries beneath the glass citadel, the beast, a magical hybrid
of bear and owl, should not be here, it was made to break siege lines and hunt
cavalry patrols at the behest of its masters.
The crystal and ceramic control rod, grafted into its brain is
shattered and old however, broken, unlike the sorcerous batteries and alchemical pumps
jutting from its shoulders, which are now winding up for combat as the
creature’s augmented senses have detected intruders to its territory.
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7
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The
stuffed body of a bear, moving jerkily with a lingering formaldehyde stink,
this taxidermy monster’s head has been
replaced with a brass and steel clockwork shaped like an owl skull. Its crystal lensed eyes swivel in search of
prey and it’s cruel steel beak slashes in anticipation.
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8
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Clearly
summoned from beyond terrestrial space, this horror walks on thin black scaly
legs ending in talons, its huge eyes are smoking pits that focus on any
movement with unreasoning hatred. The
beast’s body is a mass of shaggy red, stinking hair pocked with hundreds of tiny
black and red beaks that jut in every direction. The beaks call for blood in ten thousand languages.
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9
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Settling
on its long, wing -like arms this bulky creature resembles a plucked owl, with
wrinkled skin and huge milk white eyes.
Its red beak and a glowing red tendril drooping from the center of its
flat owlish face are the only spots of color among an expanse of maggot
white flesh. The deep hunting beast
reaches out with it’s long arms, each tipped with several razor sharp bone
spines, and its beak opens in a silent scream.
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10
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A
confused look on its ancient features, this abomination is the fallen god beast
of a lost tribe. Once wreathed in jewels and paraded on a sandalwood platform
from village to village, its people are gone, but it endures. Sitting hopelessly in the crumbled ruins of
its temple, a half avain/half ursine form, the exact portions of the two
beast constantly shifting and at war in its still body. The holy beast’s great plumes are faded and
dust covered now, and if it could once speak wisdom and prophecy it can now
only howl and caw, but it still remembers that the blood of man is its
fitting sacrifice, and it has been long since any have appeased it.
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10 Thouls
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1
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A
lone goblin stands above the rest, limbs long and hard, and body
showing none of its kin’s hunched furtiveness. It is a soldier amongst slaves, bred and
molded through generations of selective breeding by the goblin kings to fight
longer, better and faster than any human warrior. Its eyes hold only contempt, as it’s long
black tongue licks its weapons coating them in poison spittle.
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2
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The bundle of rags and bones studded in rusting putrid iron is taller than a man
- some kind of rude goblinoid idol, suddenly lurching to unnatural
life. The echo of ancient chanting and
foul goblin incense pour from its carved mouth, filled with old nails. The living fetish moves to stop any
desecration, its painted eyes sparkling with the trapped spirit of a long
dead goblin hero.
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3
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A
lone goblin, more pitiful then most, it’s skinny body starved to the point of
emancipation whimpers just beyond the light.
Suddenly the lantern's beam catches the wretch’s face, and it’s ugly
features reveal the mark of the ghoul.
Black rot surrounds the poor creature’s mouth and has reduced the long
fingers it raises against the light to bone talons. Like all ghouls it moves with unnatural speed
and ferocity, but somehow the uncanny goblin constitution has kept the poor
brute at least partially alive despite its affliction.
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4
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Wrapped
in dusty rags and stinking slightly of pitch the long dead corpse of a
goblinoid hero twitches to life, its stick limbs and withered flesh are
covered in hexed ropes, charms and gris-gris that constantly regenerate its
flesh and ensure that it’s touch spreads paralyzing terror.
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5
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The
goblin shaman floats inches above the ground, eyes rolled back into its head,
daubed with hexes and wreathed in chattering spirits. In this trance the creature moves with supernatural
speed, and its accompanying spirits plunge into any wounds, healing the
shaman from within. It is impossible
to meet the puissant goblin’s lolling eyes as they seem to suck strength and
hold the viewer trapped in their thrall.
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6
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The
goblins head rotates like a gear, its shattered vertebrae clicking as the body
turns in a circle to follow its gaze.
A haze of black sweat drips from the creature, clearly the host for
something far more evil and powerful than a mere goblin shaman. Goblins are silly creatures, and many the
goblin shaman, driven by lust for power will make pacts with the forces of damnation, never appreciating the consequences.
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7
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A
goblin warrior, in ancient black plates, an artifact of its tribe, forged
from raw iron ingots pulled protesting from the deep places of the
earth. The armor is engraved with fel
symbols and disreputable prayers, both of which glow with black
light. Laughing the goblin warrior
moves with confidence, sure that the magical venom coating its gauntleted hands
and the armor’s unnatural powers of regeneration will bring it victory as
they have many times before.
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8
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A
goblin, its skin blotched with symbiotic fungus, and evil red mushroom caps
covering its back stands separate from the rest of the clan. This infected creature is stronger and more
resilient than its fellows and the parasitic fungus’ spores that coat its hands will paralyze any it grapples with.
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9
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A
clockwork goblin, more scaffolding then statute, steam sputtering from its every
joint is serviced by a crew of small goblin midges ready to hammer out dents
and reconnect severed hoses. The
thing's bladed hands squirt caustic oils into the wounds of those it claws,
causing excruciating, paralyzing pain.
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10
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The
works of goblin sawbones are rarely pretty, but this horror, besides being
clearly the result of reanimating magic and galvanic tinkering, appears to
have been stitched together from more than one donor goblin and several other
humanoid creatures. Clotted black
blood coats it’s claws, and the entire thing reeks of death.
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These are cool. Especially the Peacockbear. I've never used Thouls in a game before, might have to consider it now.
ReplyDeleteExcellent and, once again, pretty inspiring.
ReplyDelete