No Enc. Special
Alignment: Neutral
Movement: 20' (10')
Armorclass: 7
Hit Dice: ½ - 2 (attacks as 2HD)
Attacks: 1 (Bite)
Damage: 1d8 (+special)
Save: F0
Morale: 12
Hoarde Class: None
XP: 9
An average Vic is about a foot and a half in length, but the vast majority of their mass is made up of an oversized head, covered in thick wrinkles of skin and sporting a massive jaw - with neck muscles to match. The legs of these dogs are almost vestigial and they can barely drag themselves along the like slugs, and quickly exhausted if not carried. Luckily Vics are extremely placid if placed in a dark sack with something to gnaw on and will contentedly slumber for hours or days in this state. Equally beneficial is the Vics' tendency to become psychotically aggressive when suddenly removed from a safe dark place. When released and tossed at an enemy a Vic will invariably aim itself for the face and the throat of almost any creature they are set upon. Once attached they attack with a single minded determination, gnawing and burrowing into the flesh of their victims. Vics attack as 2HD creatures if thrown or on within 2' and will worm their way under or through most armor if given time. They bite and tear with their proportionally huge jaws, often leaving a few of their serrated shark like teeth embedded in their victim. This presents no problem for these dogs as their teeth grow in rows, a new set replacing the old every couple weeks.
Any round that a creature is successfully attacked by a Vic, the pain of tearing teeth and the distraction of 20lbs of squirming frenzied dog latched to an extremity or face makes retaliatory attack difficult, and all strikes are at -3.
The Vic is a specially bred dog that sells for anywhere between 25 - 50 GP (depending on HP) for an adult and 1-2GP for a puppy. Raising Puppies to adulthood is tricky, as the hybridization that creates Vics also leaves them with a myriad of physical problems, deformities and susceptibility to numerous diseases. There is only a 20% that even a well cared for puppy will reach adulthood in about 8 months.
NOTE: I like these horrible pitbulls in a bag - and would say they might be available in other fantasy environments. I bet malicious yet magical fairy tale goblins would breed these things and I am sure they can be found fighting giant lizards in the gambling houses of the ASE's Certopisan Plain. Vics would be game changers, except that it's hard to conceive of anyone carrying more than one or two 20lb dogs in sack, plus feed, on any kind of serious delve. Of course the gate stewards of Stern Town have huge packs of these things to drop on invaders - it's just the sort of nasty, risk adverse thing that the remaining humans of the HMS Apollyon enjoy the most.
This is sheer awesome greatness. Travelling canine-peddlers who stock these breeds would be a lot of fun to include in a few different settings...
ReplyDeleteOh these little beasts are just the beginning, dogs are one of the most common lifeforms aboard the Apollyon, both as companion animals and monsters. I was thinking of working up a ranger type dog handler class in fact for the more terrifying breeds - also 'cause adventurers love dogs.
ReplyDeleteI also must say that some of your Wyrmspittle creatures/atmosphere are an influence on these dog-grenades.