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The soldiers of Feldmarschall Oberkommando are subject to a brutal training regimen. |
Here's a table of random wizards that I am saving for later,
Hexamacht will become important if the PC's keep heading into the
wilds, but this lot represent his enemies and competition South-West
of Denethix.
1D10 |
RANDOM WIZARDS and THEIR FOLLOWERS |
1 |
Dr. Hendel (MU) – A
researcher of unknowable age and a singular devotion to his study
of fungus and slimes. Dr. Hendel appears as a normal enough older
man in a scientist's white lab coat; however, Hendal has replaced his body's systems with colonies of various slimes,
jellies, and fungus, over the eons making him effectively ageless and very very
hard to kill. He is indifferent to more complex life and uses his control over his chosen research subjects to drive any humans or demi-humans out of lands he rules, replacing villages and fields with endless fungal gardens where he continues
his experiments. |
2 |
Blood-Mak the Unconquerable (F) – A
stereo-typical fantasy warlord operating out of a rudely built log
fortress covered in unnecessary spiky flourishes. He is a fierce
fighter and inspiring leader, but has no magic powers. His army
consists of a variety of heavily scarred, tattooed and pierced
berserker types, each with a chain of terrified slave thralls the
drive before them into battle.
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3 |
The Rusted Man (MU) –
Formerly Feretha's apprentice, he once had a name, but no longer
remembers anything except years of pain and madness. Feretha's
cruelty extended even to his closest followers and the rusted man
has been permanently grafted to a laser armed Steel Leviathan.
He has been installed into the belly of one of the machines, naked
from the waist up and a mass of coiling conduits and tubes bellow.
The Rusted Man controls the Leviathan as if it was his own body
while inside it, but can exit it through a hatch and crawl up to
10' away before he reaches the end of his tether. Insane, hateful
and alone he wanders the wastes and jungles, despondent and
without purpose. He only occasionally remembers any spells, but
his machine, despite it's age, is usually enough to protect him.
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4 |
Fen Woman (MU) – A necromancer of considerable powers,
the Fen Woman, or Vile Woman, resides deep in the fens surrounded
by miles of zombie haunted muck. She can change her appearance
magically, but will always smell of death and the swamp. Her
minions are mostly undead, though she also employs swamp tribes,
whose warriors poison their darts and whose hoodoo men know the
secrets of magical drumming that vitalizes the normally slow
undead with superhuman strength and speed.
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5 |
Hittite, the Saurus Khan (TH) – Hittite was a nomadic
triceratops herder until he slept on the wrong burial mound and
the spirit of an ancient reptilian god took him over mind and
body. Now he commands reptiles of all kinds, roaming the plains in
a caravan of howdah backed dinosaurs and plundering anyone he finds. He has drawn a vicious cadre of
plain's nomads to him in addition to his dinosaur herds, and with
each passing week his human followers, and Hittite himself, become
more reptilian in appearance and outlook. Hittite has only limited
magical abilities, but is a deadly shot with his magical serpent
bow.
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6 |
The Ghost Parliament (MU) – A supernatural amalgamate
made up ancient spirits that acts as a tribunal and executioner
for perceived and imagined crimes based on a long forgotten and
highly erratic legal system. Their metal fortress-tomb is long
sunk beneath the earth, but they send their giest spies floating
about the upper earth seeking 'criminals' to punish. When the
objects of their attention are invariably convicted of some crime
the Parliament dispatches its possessed assassins to pass what is
always a death sentence.
|
7 |
Golden Masked Triumvirate (MU,F,F) -
Three bandaged wrapped Wizards who operate from a stepped crystal pyramid deep in
the jungle, they seek heart to delay the end of the universe, or
possibly to hasten it – it's unclear. Each wizard wears a
golden mask in the form of a jungle bird, two are further
decorated with turquoise and denote the wizard wearing them as
dangerous melee combatants. They are served by a cabal of feather
humanoids and feather-clad jungle warriors. The Golden Masked
Triumvirate often drugs their followers to increase their ferocity. The Triumvirate also has access to strange ray weapons with various powers.
|
8 |
Cutter Shanks (A) - It's
said that Cutter Shanks was once a normal depraved murderer for
hire, but that the desire for perfection drove him to greater and
greater acts of assassination. So great was need to kill and so
great his desire to perfect the art that he killed the God of Assassins. Somehow Cutter journeyed to the sky-temple of his god
and slew it. Now he is a murderer without equal, but still he seeks to improve
his technique by killing every day. His followers are a cult of
assassins, some of whom appear robotic or cybernetic.
|
9 |
Bruised Immensity (F/MU) – Of incomprehensible purpose,
the Black Immensity is a collector of souls, bodies and wills. A
huge mass of limbs and flesh melded together and colored like a
deep bruise, it was clearly human once, and somehow remains intelligent
and willing to converse. Despite it's apparent rationality, every
conversation with the Immensity ends with its victims stepping
forward to give up their will and join the bruise colored mass. When it must act
beyond it's palace of pools and terraces, or it requires more
nimble servitors, the Immensity detaches parts of itself assembled
into bruise colored men and women. These constructs vary both in
appearance and degree of freedom: from carefully sculpted indolent
concubines to brutish multi-armed warriors and almost formless
cleaning thralls. |
10 |
Feldmarschall Oberkommando (MU) – A
Nazi mad scientist/occultist clad in a grey uniform and black
crystalline face mask. He is not an accomplished sorcerer, having
only perfected his art since fleeing the fall of Berlin through an
mystic portal, but he has figured out how to uplift
apes to almost human intelligence and render them fiercely loyal
to his cause. Oberkommando is served by a few SS men gone to seed (armed
with sub-machine guns) and a legion of uniformed chimpanzees
wielding more conventional weapons.
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Great list there! Everyone one of them is really evocative. I'd been thinking about using that monkey-fighting pic, too but never got around to it.
ReplyDeleteTrey, I enjoyed thinking of these wierdos myself - the bruised immensity is my favorite. As to the monkeys, it's an amazing illustration - I feel bad as using them as Nazi monkey's, but then again did you notice their "superior simian skull shape"?
ReplyDelete