This thing looks like it'd come to life... |
I created a mess of this stuff for an area of the HMS Apollyon that was overrun by an NPC party and never saw players, but I've also used it as an enemy for more ASE home-group. The statistics below aren't really meant to stand in for any particular type of animated furniture so it's a bit limited in contextual information.
ANIMATED FURNITURE
Metal | Hardwood | Light Wood | |
No
Enc.
Movement:
Armorclass:
Hit
Dice:
Attacks:
Damage:
Save:
Morale:
Hoard
Class:
XP:
|
1-12 30' 0* 3/6/9/12 1-4 1D10+1 F3-F12 12 (automaton) Nil 80/620/2,400/2800 |
1-12 40' 4 2/4/6/8 1-4 1D8 F2-F8 12 (automaton) Nil 20/80/320/560 |
2-200 40' 7 1-4 1-2 1D6 F3-F12 12 (automaton) Nil 10/20/50/80 |
*Special – Immune to Normal and
Silver Weapons (+1 better to hit)
Animated furniture occurs in two ways,
first, when intentionally created by a magical practitioner and
second, as a result of poltergeist infestation. In the first case
the furniture may be docile, but has usually been instructed to
defend a certain area from intruders. When the result of an undead
infestation, necromantically charged furniture pieces will invariably
attack. All animated furniture is obviously immune to mental spell effect and poison.
In appearance, animated furniture is
simply that, a piece of furnishing that has been suffused with
magical power to give it a parody of life. The rigid surfaces of
animated furniture move in a life-like manner, chair legs gallop
across floors and tabletops buck and sway like the bodies of large
animals. Obviously animated furniture varies greatly in its ability
depending on its size and material. All furniture attacks with its
clubbing limbs or by ramming opponents when lacking limbs, and
Number. Of Attacks should be determined by the complexity and number
of free limbs on a piece of furniture (A chair might attack with both
front legs, while a couch would only be able to attack by ramming and
trampling.
Size of furniture generally determines
its HD using the rough categories below.
Small Furniture (1HD multiplier) –
dinner chair, end tables, carpet runner, table lamp
Medium Furniture (2HD multiplier) –
lounge chair, wardrobe, kitchen table, bookshelf, coat rack
Large Furniture (3HD multiplier) –
dining table, large wardrobe, area carpet, stove, couch
Huge Furniture (4HD multiplier) –
throne, laboratory equipment, furnace, banquet table
Most other statistics for animated
furniture are governed by the material it is made out of. Light
Furniture such as softwood, cane or plush furniture fits into the
light wood category and in addition to having a higher AC and less HP
is generally susceptible to fire – suffering an additional +2 HP
damage per die of fire damage inflicted.
Hardwood Furniture is sturdier stuff, any well made wooden or hollow metal furniture fits into this category.
Metal Furniture includes furniture that is made of solid metal, including furniture specifically designed as a guardian. Solid Metal furniture also requires a considerable amount of power to animate, and this power, as well as the durable material of the creature, makes this class of animated furniture immune to normal and silver weapons, requiring magical weapons to hit. It is also immune to non-magical fire damage.
What, no alignment for different furniture pieces? ;)
ReplyDeleteThat's a great lounge chair in that pic.
All Furniture is Neutral - unless you attempt to place a plastic dustcover on it, at which point it will attack regardless of alignment. Loveseats are also all Chaotic Evil.
DeleteNice chaise lounge, man. Another fine product of George C. Stuffem Esq., Incomparable Upholsterer and Taxidermist
ReplyDelete