Moebius I'm pretty sure... |
1D20 +5 or -5 for | Mysterious Debris, Oddities Castoffs and Plain's Flotsam of the Certopsian Plains. Add or subtract up to points depending on how far the searcher has penetrated into the plains. |
-4 | Token for an upscale Denethix pleasure palace – admits 1 to the “Dagon Room” |
-3 | Farming equipment (1D4 pieces such as hoes, shovels, rakes or harrows) in good condition 1GP value each. |
-2 | Set of carved wooden or bone (30%) vampire teeth |
-1 | Ladies powder compact with silver mirror – worth 1D6+1 GP |
0 | Roll on the Special List, Subtract 10 |
1 | Fliers for a Denethix based slave circus – 5 in 6 chance they are faded and out of date 1 in 6 the circus is happening I 1D4 weeks and look exciting! |
2 | Bundle of 1D10 Letters, addressed to various citizens of the Certopsian, each is 1d6 months out of date – most likely contain nothing of interest. |
3 | Bleached animal skeleton Roll 1D8 1-4 Cow, 5-6 Protoceratops 7 – Giant Lizard 8 – Raptor or Displacer Beast |
4 | Skull, Roll 1D8 1-2 Human, 3-4 Waste Goblin, 5-Elf, 6-Moktar |
5 | Pretty blue succulent flowers |
6 | Strange ritual space made up of crucified crow, small clay jars of water and dried herbs |
7 | Field of cactus, 2D4 x 100 ft wide/deep passing through requires save vs. paralysis to avoid 1D4 damage. Cactus are (Roll D8) 1-5 Benign and full of water 6- Exceptionally refreshing (Heal 1D4 HP when fresh), 7- Hallucinogenic 2D100 Turns of raving madness, Deadly Poison (save or die). |
8 | Watering hole – 50% inhabited by some kind herd beasts. |
9 | Crucified Body – 1D6 1-4 Human, 5-Moktar 6-Elven |
10 | Roll on Special Table |
11 | Giant tooth, maybe from a prairie worm, maybe from a big dinosaur – you could carve it into a dagger or scrimshaw it. |
12 | Termite Mounds (10% Giant Termite mounds) |
13 | Rusted Helmet (1D10) 1-3 Steel lined Stetson, 4-War bonnet, 5-Pith Helmet 6- Northern Elf Shako, 7-Viking horns 8- Turban on ornate etched helmet 9-Full helm 10-Rimmed Tommy Helmet |
14 | Hut (roll 1D6) 1-2 Adobe, 3-Twigs 4- Scavanged sheet metal 5-Living Cactus 6-Bones |
15 | Skeleton (20% animate) clutching (Roll 1D6) 1-Map, 2-3Empty water bottle, 4-Rusted Saber, 5-Unyielding Fist Badge 6-Skull in burlap sack. |
16 | Stagecoach or wagon, Deserted and weather beaten. |
17 | Roll of the Special List |
18 | Beaded Moktar Ornament – Worth 1GPwo vast and trunkless legs of stone |
19 | Two vast and trunkless legs of stone. All about, boundless and bare the lone level plains stretch far away |
20 | Roll on the Special List add 5 |
21 | Stack of gambling chips worth 1D4x50GP. Marked with logo of Topperstown casino |
22 | Cache of supplies – worth 1D6x10GP and likely very important to someone like a grizzled prospector, group of gauchos or crazed anchorite. |
23 | Triceratops Skeleton – The bones are valuable, about a GP per pound, 1D4x100 Lbs are available. |
24 | Mysterious shiny black metal blocks – too heavy to move, may mark snakeman ruin or tomb. |
25 | Roll on the Special list add 5 |
SPECIAL TABLE
1D20 | The Special List of mysterious Certopsian Artifacts |
1 or Less | Farm Wagon – 1D8 1-5 Empty, 6-7 Contains supplies of 1D100 GP value and considerable weight 8- As 8 but also contains animate skeleton of farmer. |
2 | Hive (2D100) of large (1 HP each) swarming vampire wasps – will attack if approached. Hive contains only larva. |
3 | Giant snake den, beneath thin crust of prairie. The den contains 1D10+2 4HD giant posionous snakes who will startle and attack 1D4 rounds after being disturbed. |
4 | Child weeping alone – Roll D6 1-2 Abandoned by destitute parents, 3-5 Family victim of tragedy 6-Parasitic ghoul waiting to lull someone into getting close. |
5 | Skeleton wearing plush costume (1D6) 1-3 Rabbit 4-Grunkie 5-Food Product (sausage?) 6-Dinosaur |
6 | Ooze from space in a silver capsule – the capsule is worth 200 GP but the ooze is a black pudding (actually its cherry red) with 8 HD. |
7 | Sack of Coins (1D10x10 GP worth) with logo of Certopsian bank on them. |
8 | Hallucinatory Expanse – save vs. Spells or be pulled in and wander off for 1D4 days until dehydration knocks the character unconscious. 10% visions impart 1 point Wisdom bonus. |
9 | Large Chunk of Sick Rock, just sitting there irradiating stuff. About 1D10x10 lbs of the stuff. |
10 | Colossal stone head of a forgotten tyrant – 20% it will speak some momentous sounding blather if approached within 10'. |
11 | War-Machine – Ancient and blasted, once a terror, now a collection of rust. |
12 | Large bomb, standing upright in the plain and weathered to the point where it is merely the suggestion of a bomb – roll 1D10, 1-6 inert 7-9 Still live, disturb it and it will explode (Save vs. death if within 30' – save equals 2D10 damage failure is death) 10, actually a space capsule – contains ancient body in royal copper jumpsuit (+2 leather armor). |
13 | Bundle of railroad stock shares – pretty and engraved, they are worthless 5 in 6 times. On a 6 they have the value of 1D100 x 10 GP. |
14 | Symbol carved into earth and filled with red clay. Will act as godseye if Cleric sleeps within – random god visits dreams. |
15 | Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP (last 1 day – pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess. |
16 | Crashed air-craft 1D6 1-Showman's balloon 2- Small flying saucer 3-Passenger sky-whale 4-Mutated terrordactyl 5-Ornithopter 6- Ancient fighter plane |
17 | Crystal Egg – is it viable, will it hatch? Even if it doesn't it's worth 1D4x100GP |
18 | Circle of Standing Stones |
19 | Severed Giant Scorpion Tail – full of venom, roll Dex check to remove venom without stabbing self (save or die). Provides 1D6 doses of lethal venom. |
20 | Flying Monkey, lost from platoon 1st Level Monkey, will serve any Magic User or Cleric as Henchman on easy terms. Needs food and water. Has saber and uniform. 1D4 GP. |
21 | Ghost Stallion. 6HD, not hostile, but has 2Atk for 1D6 each +level drain. If roped with magic rope and broken by either an ethereal undead or living individual capable of interfering with the ethereal it can become a very fast (MV200') mount, but otherwise it just looks majestic before wandering off. |
22 | Giant Cactus – 80' – 200' tall. 70% inhabited by some kind of spirit, like a dryad but with a prickly disposition. |
23 | Gleaming ray pistol 4 in 6 chance it's empty, 2 in 6 chance it will explode for 3D10 hp of damage if fired. |
24 | Moktar Burial Ground – 1D20 Moktar corpses on exposed platforms, burial goods in form of beads, gold coins and rare herbs worth 1D100 GP per corpse (40% cursed). |
25 | Operational Robot, stuck in some kind of stasis, A Lvl 1D6-2 robot rest here in a functional but dormant state. If revived will aid party as henchman until dismissed (base loyalty 10) |
This is brilliant!
ReplyDeleteLove the Moktar Burial Ground!
Brilliant yet again, you need a post on just how you come up with these great tables
ReplyDeleteDrinking scotch straight from the bottle while procrastinating work on 4 hours of sleep. Glad you like.
DeleteShelley? Nice
ReplyDeleteThese tables would surely add sort of mystery to crossing vast expanses, which I would guess by use of Jean "Moebius" Giraud art is the intent as he was he had this desert mystique thing going through his whole career.
ReplyDelete