In addition to description and value I have included two other columns. Weight and fragility. Weight is based on the LOTFP "significant item" rules, and the modifications of that play are increasingly common in the games I've been playing. A character may carry 1 significant item for every point of Strength. Exceeding that limit means the character is encumbered and cannot act normally. Fragile helps determine the possibility of the item being destroyed if it is dropped suddenly, caught in a fireball, or otherwise subject to destructive force.
100 science fantasy treasures on the table below.
D100
|
"Minor" Treasure Packet 100 – 500 GP
|
Value
|
Weight
|
Fragile
|
1
|
Crate of 10 porcelain dolls, dressed in elaborate gowns of a prior
epoch.
|
100 GP
|
2 spots
|
Yes
|
2
|
A large silver medal: fluted, cruciform with bloodstone at center.
|
100 GP
|
None
|
No
|
3
|
Five finger tubes of black glass, capped with dull lead and filled
with analgesics/narcotics. In leather
satchel with mark of holy order.
|
100 GP
|
1 spot
|
Yes
|
4
|
Silver basket hilt, in shape of skull, with matching skull pommel
will fit cutlass, saber or rapier blade.
Affixed to rust rotted cutlass.
|
100 GP
|
None
|
No
|
5
|
Oilskin wrapped skin of giant 10’ orange serpent, complete with head.
|
100 GP
|
2 spots
|
No
|
6
|
The body of a drum made of ancient light alloy, decorated with
monster teeth (froghemoth). Magical
drum head cut away.
|
100 GP
|
1 spot
|
No
|
7
|
Crate of 10 silver Denethix “wound medals” each in a rotten velvet
case.
|
100 GP
|
1 spot
|
No
|
8
|
Crystal Spittoon depicting Halfling with open mouth (finely crafted
but tasteless)
|
100 GP
|
1 spot
|
Yes
|
9
|
Ancient and crumbling sasquatch hand ashtray (valuable as arcane
component)
|
100 GP
|
1 spot
|
No
|
10
|
Rotted Courier Pouch containing decades old spy warning and roll of
gold coins.
|
100 GP
|
None
|
No
|
11
|
The frame of an ancient rocket pistol, encrusted with dirt. Valuable as the basis of an indestructible
large bore revolver.
|
100 GP
|
1 Spot
|
No
|
12
|
Fancy lace and silk ball dress, stained and torn.
|
100 GP
|
1 Spot
|
No
|
13
|
Finely crafted set of ancient ceramic wind chimes
|
100 GP
|
1 Spot
|
Yes
|
14
|
Carved wooden screen – depicting rustic’s idea of urban life
|
100 GP
|
4 spots
|
No
|
15
|
Savage crown made of dark wood, teeth and raw amber
|
100 GP
|
1 spot
|
Yes
|
16
|
Royal Copper mesh bag filled with bright glass transistors and gold
foil processor chips
|
100 GP
|
None
|
Yes
|
17
|
Leather bound, illuminated text of bizarre, cannibalistic, funerary rites
from three centuries ago.
|
100 GP
|
2 spot
|
Yes
|
18
|
Huge copper gong worked into the face of a deer
|
100 GP
|
8 spots
|
No
|
19
|
Polished dinosaur bone canteen, richly carved with ranching scenes
and inlaid with copper.
|
100 GP
|
1 spot
|
No
|
20
|
Bundle of slightly stale fine cigars, from the hallucinogenic leaves
of the blue night terror shrub.
|
100 GP
|
None
|
No
|
21
|
Silk Corset boned with broken sword blades of fine steel
|
100 GP
|
1 spot
|
No
|
22
|
Silver chased steel bearded axe head (1d8 - 1Handed), knotwork of dinosaurs. Obviously Druid Hill work.
|
100 GP
|
1 spot
|
No
|
23
|
Large nodule of glowing
incense sap
|
100 GP
|
1 spot
|
No
|
24
|
Bedraggled bright feathered headdress from the Southern jungles.
|
100 GP
|
1 spot
|
No
|
25
|
Fist officer’s white wood swagger stick, with gold fist ferrules.
|
100 GP
|
1 spot
|
No
|
26
|
Huge red fox fur hat
|
100 GP
|
1 spot
|
No
|
27
|
Rusted lump of a revolver, cracks open to reveal six crystal bullets.
|
100 GP
|
1 spot
|
No
|
28
|
Set of well-made wood carving tools in waterproof oak box sealed with
lead.
|
100 GP
|
2 spot
|
No
|
29
|
Small keg of Northern pine liquor, stamped with green wax.
|
100 GP
|
3 spots
|
No
|
30
|
Forest goblin totem, studded with human teeth and raw amber
|
100 GP
|
1 spot
|
No
|
31
|
Gentleman’s dinner suit, silk lined, pressed, bloodstain an dagger
hole under one arm
|
100 GP
|
1 spot
|
No
|
32
|
Absurd tiara, made of gold plated tin and paste jewels
|
100 GP
|
1 spot
|
No
|
33
|
Pair of gaucho boots made from black and green serpentman skin, will
instantly enrage any serpentmen encountered
|
100 GP
|
1 spot
|
No
|
34
|
Robe made of ancient glass transistors, strung together like beads.
|
100 GP
|
2 spots
|
No
|
35
|
Giant jar of leech pills from the Livid Fens, each guarantees “5
hours of energy” made with real leech.
|
100 GP
|
1 spot
|
Yes
|
36
|
Gilt framed full length mirror
|
100 GP
|
5 spots
|
Yes
|
37
|
Ancient golden spectacle rims
|
100 GP
|
None
|
No
|
38
|
Well-made suit of theatrical armor, boiled leather covered in gilding
and cut glass jewels. Provides very limited
protection (AC 8).
|
100 GP
|
2 spots
|
No
|
39
|
Ancient radium watch, set in contemporary copper case and chain.
|
100 GP
|
None
|
Yes
|
40
|
Obsidian toothed war club (1D6)
|
100 GP
|
1 spot
|
No
|
41
|
Dented and waterlogged cuckoo clock.
Still makes raucous noises every hour or so.
|
100 GP
|
1 spot
|
Yes
|
42
|
Silver reliquary with mummified human hand inside.
|
100 GP
|
1 spot
|
No
|
43
|
Aromatic wooden headboard for queen sized bed, roughly carved with triangles
and deer.
|
100 GP
|
5 spots
|
No
|
44
|
Huge pile of mismatched silver spoons and table knives.
|
100 GP
|
2 spots
|
No
|
45
|
Set of fine porcelain figures, children and baby monsters (peryton,
purple wyrm, moktar). All have giant
eyes. Some chipping.
|
100 GP
|
None
|
Yes
|
46
|
Corroded brass sextant, needs some refurbishing, but sound.
|
100 GP
|
1 spot
|
No
|
47
|
Bedraggled black rabbit fur hand puppet. Eyes are opal chips.
|
100 GP
|
None
|
No
|
48
|
Album of erotic daguerreotypes featuring a famous adventurer of ten
years ago.
|
100 GP
|
None
|
No
|
49
|
Artificial beard made of silver tinsel, popular among dwarven creditor
nobles mocking the hirsute lower
orders.
|
100 GP
|
None
|
No
|
50
|
Bear skull hammered full of tiny copper nails
|
100 GP
|
1 spot
|
No
|
51
|
Small bronze statue of exhausted gaucho on horse with spear.
|
100 GP
|
1 spot
|
No
|
52
|
Head of deactivated robot, scratched ivory face plate carved into
stylized geometric face.
|
250 GP
|
1 spot
|
No
|
53
|
Syth-mesh flight suit, later decorated with porcupine quills, antler
discs and red glass beading. (Ac 7)
|
250 GP
|
1 spot
|
No
|
54
|
New silvered surgeon’s tools in leather case. Address inside leads to young grieving
widow and two infants.
|
250 GP
|
1 spot
|
No
|
55
|
Velvet robe with luxurious fur collar and silk lining. Reeks of fear.
|
250 GP
|
1 spot
|
No
|
56
|
Cheque from well know family in Denethix, notation reads “Blackmail”.
|
250 GP
|
None
|
No
|
57
|
Packing case of foil wrapped dried hallucinogenic mushrooms.
|
250 GP
|
3 spots
|
No
|
58
|
Three crystalline crabs sealed in a glass orb. Die and rot instantly
if removed, otherwise immortal.
|
250 GP
|
1 Spot
|
Yes
|
59
|
Huge blood soaked hammered hollow copper idol depicting an six armed,
big eyed alien.
|
250 GP
|
5 spots
|
No
|
60
|
Sliver ritual mace of the cult of Bezonaught, shaped like a ravening
beast of some unidentifiable type. (1D6)
|
250 GP
|
1 spot
|
No
|
61
|
Satchel of various piquant spices in foil packages. So aromatic that
they can be smelled 10’ away.
|
250 GP
|
None
|
No
|
62
|
Well-worn case of scientific
optical instruments, ideal for studying forest life at a distance
|
250 GP
|
1 spot
|
No
|
63
|
Large corroded sliver ship’s bell, engraved with a rocket and comet
symbol.
|
250 GP
|
1 spot
|
Np
|
64
|
Pair of carved green garnet gambling dice with full lips in place of
the ‘1’ pip.
|
250 GP
|
None
|
No
|
65
|
Dirty burlap sack filed with 2,500 silver coins
|
250 GP
|
2 spots
|
No
|
66
|
Well-made brass spyglass
|
250 GP
|
1 spot
|
Yes
|
67
|
Set of five fancy carved, lacquered and gilded dinner chairs
|
250 GP
|
2 each
|
No
|
68
|
Speckled stone egg. If cracked
reveals geode of smoked crystals
|
250 GP
|
1 spot
|
No
|
69
|
Fine cut red glass funerary urn, decorated with skulls
|
250 GP
|
1 spot
|
No
|
70
|
Silver chain collar for a large wardog, with onyx studs. Tag hanging from collar reads ‘Twinkles’
|
250 GP
|
None
|
No
|
71
|
Blackened Silver funeral mask in shape of stylized jackal.
|
300 GP
|
1 Spot
|
No
|
72
|
Large tin crate, contains set of black, triple-stitched sails for a
30’ sloop rigged yacht. Laminated with red silk ribbons.
|
300 GP
|
8 spots
|
No
|
73
|
Skull of giant stag, antlers are silver.
|
300 GP
|
1 spot
|
No
|
74
|
Undead animate human hand in wire cage. If released proves docile and an
exceptional mixologist – has no other skills and cannot be ordered about.
|
300 GP
|
1 spot
|
No
|
75
|
Circular carved cinnabar lacquerware box filled with incense cubes that
smell distinctly of peppermint.
|
300 GP
|
None
|
No
|
76
|
A functional, if worn, cavalry velocipede. May be ridden or pushed.
|
300 GP
|
None
|
No
|
77
|
A leather miner’s poke stitched shut and filled with gold dust.
|
300 GP
|
1 spot
|
No
|
78
|
Case of fine cactus wine, not the rarest of vintages but eminently passable
with notes of spice, fresh hay and children’s tears.
|
300 GP
|
4 spots
|
Yes
|
79
|
Ancient endura glass bubble helmet, upper half of interior is covered
with thick gold coating as if axial antenna.
|
300 GP
|
1 spot
|
No
|
80
|
Crude hollow ceramic statuette of pregnant goblin (which is doubly
weird as goblins reproduce asexually).
If broken open contains sawdust (so it won’t rattle) and a large opal.
|
300 GP
|
none
|
No
|
81
|
Huge reddish, black speckled forest tiger skin rug.
|
300 GP
|
3 spots
|
No
|
82
|
A gauntlet made of crystals and royal copper, torn form some kind of
pre-fall suit of armor. Provides no
protective bonuses, but will protect against heat and fire.
|
300 GP
|
None
|
No
|
83
|
Large tusk, cracks filled with hammered copper.
|
300 GP
|
2 spaces
|
No
|
84
|
Rusted but fully functional well sprung ironwork buggy. Carries two and requires one draft animal
|
300 GP
|
1 horse or 3 men
|
No
|
85
|
8” tall manikin of twigs, head has been dipped in silver, wied in
tarred twine. When untied will perform
household chores on command. Detects as evil magic.
|
300 GP
|
1 Spot
|
No
|
86
|
6” square black cube that floats 3’ off the ground and flashes with
soothing patterns of colored light, kept secured in leather satchel
|
500 gp
|
1 spot
|
No
|
87
|
Huge chunk of rough green amber with ancient mini-drone trapped
within.
|
500 gp
|
1 spot
|
No
|
88
|
Solid gold dagger with large square hilt. Useless as a weapon.
|
500 gp
|
1 spot
|
No
|
89
|
Enameled red steel helm, with
golden face mask and laurels.
|
500 gp
|
1 Spot
|
No
|
90
|
Heavy black metal bound book of dread (mostly perverse) rituals and
dark prayers to death god popular among society types, but likely fictional –
well illustrated with gilded color prints.
|
500 gp
|
1 spot
|
No
|
91
|
Death mask of strong jawed warrior type, jade.
|
500 gp
|
1 spot
|
Yes
|
92
|
Brass and rotted ivory chess playing automaton – plays a middling
game, need repair and oiling.
|
500 GP
|
5 spots
|
No
|
93
|
Rod of polished petrified wood, shot through with amber filled
cracks.
|
500 gp
|
1 spot
|
No
|
94
|
Forest sprite trapped in ensorcelled iron filigree ball. Sings
mournful songs of great beauty if offered drops of honey.
|
500 gp
|
1 spot
|
Yes
|
95
|
Petrified skull filled like geode with purple crystals.
|
500 gp
|
1 spot
|
Yes
|
96
|
3’ Marble Statute of voluptuous cat headed woman riding rocket
|
500 gp
|
5 spots
|
No
|
97
|
Large clay jug with “XXO” painted on it. Contains pure giant bee honey capable of
being refined into magical panacea
|
500 gp
|
2 spots
|
No
|
98
|
Metal tube containing five industrial diamonds
|
500 gp
|
1 spot
|
No
|
99
|
Blue crystal decanter depicting astronaut standing atop a ringed
planet.
|
500 gp
|
1 spot
|
Yes
|
100
|
5’ x 4’ rug from the deep Certopsian, depicts Moktars hunting amidst jagged
spirals of red and ochre.
|
500 gp
|
3 spots
|
No
|
This is great stuff! We're finishing work on some trinkets, trash & treasure tables for a couple of different locations. The column noting 'Fragile,' is a really nifty thing to add to this sort of thing. Not familiar with the 'spots' thing for encumbrance. Might have to take a look at LOTFP one of these days.
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