PDFs to download
This page contains various PDF of adventure locales (and a few character sheets) that I've finished over the years and gotten into a form that I'm not especially ashamed for others to read. I don't have any real intention of ever charging any money for any of them, I produce stuff for a hobby I enjoy as a hobbyist. What I do ask from people who run these adventures is that they make note of where they got them, share them with others who might want to run them, and if some sort of play report is ever created - send me a link. I haven't actually run more then 1/2 of these, my own games tend to involve maps drawn on bar napkins and traps stolen from David Foster Wallace novels or B3 Palace of the Silver Princess.
A simple character sheet
A cartoon style character sheet with friendly Zardoz
Prison of the Hated Pretender - (0-1 Level Adventure) Lawful spirits of revenge, pitiable ghouls and a world creating astrological item - designed as an intro adventure. "The mind races to find excuses to use this adventure. That’s a good supplement." - Bryce at tenfootpole.org
The Dread Machine - (2-6 Level Long Adventure) In the distant dust of the Yellowlands fragments of the Pretender's Empire linger and promise the power over life and death to those who can find and unravel them. Quasi-Sequel to Prison of the Hated Pretender. "The entire place feels coherent, alive. The farmers in the surrounding barren yellow plains make sense. The caves around the Dread Machine fit in with the farmers and the machine. The rooms of the machine are tied back with theming that’s obvious and not buried." - Bryce at tenfootpole.org (also finding it too verbose)
Hel's Crow's Final Rest - (1-3 Level OPD Adventure) Viking Themed one page adventure of moral ambiguity, undead reavers and shrine plundering. Originally for Great Khan's viking contest.
Brittlestone Parapets - (2-4 Level OPD Adventure) A one page dungeon contest, abandoned wizard battlefield with owlbear infestation. Winner of the 2013 "Best Wizard Duel" award for the One Page Dungeon Contest. "Everything in this contributes to the vibe of a magic-littered WW1 trench warfare feel. Highly Recommended." - Bryce at tenfootpole.org
Thunderhead Manse - (1-5 Level OPD Adventure) A an abandoned cloud mansion now held by flying monkey bandits. Was a finalist in the 2014 One Page Dungeon Contest.
Gravesand Beach - (OPD Dungeon Adventure) Seagulls really are horrible. One Page Dungeon Submission for 2017
Kugelberg Flood - (1-2 Level Short Adventure) A four page smash and grab expedition along the sea floor to plunder the drowned ruins of a tyrant's pleasure dome before the tide returns, drowning everything again.
Adrift on the Sea of Love - (1-3 Level Adventure) Pirates, treasure maps, tropical islands and ancient temples. It's all cliches but isn't anything with a pirate theme all cliches? Perhaps I should have gone with a tedious adventure focused on mediating conflict between Ching Shih and the Imperial Navy with an emphasis on the anarchic laws of pirate polities.
FALLEN EMPIRE LOCALES
Lone Colossus of the Akolouthos Sink (1-5 Level Adventure) An eleven location lair adventure within the slagged guts of an Imperial war machine. Magical radiation, shadow curses, traps and those pesky verminous owlbears.
Stone Ships - (1-4 Level Short Adventure) A two page random generation experiment for adventuring in the superstructures of arcane battleships, scuttled and abandoned in a pestilential mangrove. Blood drinking monkeys included.
Along the Road of Tombs - (2-6 Level Long Adventure) A highway flanked by ancient tombs provides the best smuggler's route into the capital, but lately the shipments aren't getting through. Investigate a tomb complex filled with cultists, a bandits' oracle and a slumbering war god.
"Reading the module, I found myself with a keen appetite for cooking up a long and narrow hex crawl following the Road of Tombs and its environs for 100 miles or so outside the Capital." - Ben L of Mazirian's Garden.
"The content of this adventure is good. It has strong imagery and imaginative encounters without the usual set-piece nonsense that modern adventures resort to. The one-pager about the road and the culture around it is great. The set ups are great … and probably a challenge for the party. I really like what’s going on. Its presentation, to the DM, is the major issue." - Bryce at tenfootpole.org
The Fallen Throne - (2-8 Level OPD Adventure) A fallen Throne of Heaven is not to be taken lightly. more a lair then anything - written for the 2015 One Page Dungeon Contest. Angels/Celestials are just as bad as demons, but prettier.
Comes the Mountain - (3-8 Level Short Adventure) The doom of cities out of strange Vheissu comes. Encrusted with the dolmens and temples of dead cities, with thunderous cracking and crash its coming drives civilization before it. Once the most feared punishment of those who defied the Flame Magi, now forgotten and loosed upon the world by indifference. The Mountain’s coming is slow but in a few weeks it will reach the capital to crush with its stone talons and burn with gouts of magma from within. 2015 One Page Dungeon Contest reject.
LAND OF 1,000 TOWERS (ASE) ADVENTURE LOCALES.
The Red Demon - (2-4 Level Adventure) A adventure locale from my ASE campaign, Science Fantasy, Frog Monsters, unstable munitions! "This is a nice little lair dungeon with a fair share of ancient death awaiting visitors." - Bryce at tenfootpole.org
The Wreck of the Anubis - (2-3 Level Adventure) A small lair adventure set in the Livid Fens and involving a paddle steamer wreck, an insane plant sorcerer and giant ticks. Best as a random encounter.
Obelisk of Forgotten Memories - (1-2 Level Long Adventure) A outdoor encounter area and small dungeon complex designed as a supplement for low level ASE exploration and with a focus on the Orbital Gods. Bryce at tenfootpole says:"This is the full on gonzo gross guys that fit in well with the whole Korgoth/ASE1 vibe."
Tempus Gelidium - (3-5 Level Adventure) A small indoor lair of a powerful monster and its minions, designed for insertion into mid-level (3-5) ASE wilderness adventure. Bryce at tenfootpole says: "pretty much a perfect example of the content that should go in to a good lair encounter."