Classic Module Reviews - The B Series

When I don't feel like writing content I sometimes review the hoary artifacts of a childhood spent reading modules in the back of Waldenbooks.  I've been looking at the PDFs of many of the classic 'B' series with the idea of reviewing them.

The B series was one of the two original series along with the G/D series starting in 1978.  Unlike the Giants and Drow series the B modules weren't all part of one campaign arc, but contained a lot of different adventures (retroactively placed in "The Known World") designed for lower level play.  They share this feature as well as an occasional desire to give advice on running a D&d adventure, and unlike the G and D series run from 1978 long into the late 80's, showing the changes in TSRs approach to the game.

What started out as a series of reviews has become a series of 're-skinning notes' because otherwise most of these old module reviews would just be a litany of complaint.

B1 - Search for the Unknown
So there's a dungeon and stuff, you can loot it if you like.  A classic dungeon crawl with great room descriptions and a lack of treasure, goals or meaningful encounters.

B2 - Keep on the Borderlands
A classic for a reason.  Excellent gaming advice and a lovely scenario, but one that shows its age and benefits from a reskinning.

B3 - Palace of the Silver Princess
Absurdity, poor maps and dullness with occasional moments of whimsy and great traps/tricks.

B4 - Lost City
A nice beginning and strong faction focus crumbles when it tries to create something bigger then the space allowed can handle.

B5 - Horror on the Hill
An homage to B2 that has many strong elements but suffers from shortsighted assumptions about player morality, a focus on combat over exploration and some ugly railroad aspects.

B6 - Veiled Society
A terrible mess, with a few good ideas about urban play lost under the weight of a gimmick involving cardboard buildings and tokens.

B7 - Rahasia
Pompous, vainglorious maundering made ugly by an unnecessary railroad conceal a robust dungeon.

B8 - Journey to the Rock 
A few neat ideas and good descriptions that fails to live up to its premise and does a disservice to wilderness adventures by neutering the sandbox.

B9 - Castle Caldwell and Beyond
Four small adventures linked by region and a thin storyline is a great concept, but this product makes it messy, boring and sad.

B10 - Night's Dark Terror
A wilderness and more that is generally top notch, but may require some clarification to link it's disparate sections.

B11 - King's Festival
Simplistic and short, B11 tries hard, but its real crime is a terrible lack of imagination.

B12 - Queen's Harvest

4 comments:

  1. Stumbled upon your overall review page - great to see. But come on, they're not all that bad:)
    B10 in particular is fabulous.

    ReplyDelete
    Replies
    1. 10 is a good adventure - the review says as much, but still it has elements I dislike or would want to improve if I ran it. Some of the others are also good B2 and B5 for example - with changes of course. Even the bad ones have nice elements, something like B3 has neat things like rose bush monsters and a neat fairytale plot that are great - even if they are scattered among the mess of an adventure.

      Delete
  2. Key here is “you dislike hence must be changed.”

    ReplyDelete
    Replies
    1. Tiresome.
      What is any review but a catalogue of the review author's views - take them or leave them?

      Delete