Horrors from the UMENTIONABLE’s Collection
|A lich, but not the Unmentionable|
The Scavengers in the last game of HMS Apollyon broke the only real law aboard the vessel and did a big favor for the 'kindly' old lich known as "The Unmentionable". In return Mr. Unmentionable has taken a break from his process of stitching various cadaverous limbs onto animated shark corpses to allow them to rummage through a crate of magical items and take one each as a reward. It's likely that Unmentionable doesn't know or much care about the value of these items, he's that kind of obsessed academic, or maybe he's started to see the party as a valuable set of catspaws?
1. Meathook Flail
A length of corroded steel chain, interwoven with dried cracked sinews, the very rust of its surface marking them with jagged glyphs of power. The 6’ long chain is both effectively unbreakable without magical aid, and topped with a ghastly array of age pocked hooks. Beside looking intimidating this flail is a magical weapon with two necromantic powers. First, any living creature slain by the flail will be raised as a zombie in D4 turns to wander the area it was created in and attack any but the flail’s wielder. These (base: 2HD, ATK Bonus 0, -2 to Initiative, AC 13) creatures are beyond communication except for the occasional moan of affection for their creator or anger at anyone else. They won’t follow commands or move from the immediate sight of their death and will decay into uselessness after several sessions of play. The flail’s more terrible power is the ability, once per session to animate into a writhing, clawing hydra of metal and rust, attacking any the wielder commands it to for 1d6 rounds. The spirit animating the flail will require only 1 HD of damage to drive off (temporarily it can be summoned anew next session) but is immune to normal weapons and attacks with an ATK bonus of +4 and an AC of 15.