This page aggregates my home Campaign, played in my apartment around a table. The player are a group of five professionals in their late 20's and early 30's in a major metropolitan area of the US. None us had played any pen and paper games since the mid 90's. We play approximately twice a month, usually Sunday nights using the Labyrinth Lord and Labyrinth Lord Companion rulesets.
Characters Currently in the Campaign are as Follows:
Huxley McTeeth (Male Fighter)
Drusilla (Female Elf)
Nell Hazenphaffler (Female Assassin)
Lemon Jackson (Male Magic-User)
Graymol the Moktar (SESSION IX on)
Gurgur the Moktar (SESSION IX on)
The Noble Dead:
Mukals (Male Fighter) - slain by an android abomination
Hump the Dwarf (Male Dwarf) - slain by an android abomination and over zealous use of flaming oil.
Grimgrim (Male Cleric) - filled full of living serpent arrows, body left to rot/gestate serpents atop a burning Steel Leviathan.
A bond is formed amongst the characters when they are faced with the common Thousand City's indignity of being compelled to participate in a mystic ritual.
In which a newly outfitted band deals with demi-human feelings of inferiority and learns what a Moktar is.
In which our protagonists discover that goblins have unpleasant in-laws and that the wages of science are largely intellectual.
Tragedy, Strum und Drang! Wherein the harsh lesson that ancient robots are not friendly is learned
New recruits bring down the party's level of morality, much alcohol is consumed and the band shows Bodmew the Gross that "Crime Doesn't Pay".
Unwholesome religious truths are learned and pests destroyed.
Nell reveals other talents besides murder and the list of things waiting for the adventurers in hell grows dramatically.
The Obelisk is cleansed! Huxley battles through curse and sorrow to slay and treasures are unearthed.
SESSION VIII - addendum
The Priest of Jackal Mask, Grimgrim resists temptation, wealth is squandered on firearms and fancy silver chased armor.
SESSION IX, PART I
Back in town - a posh interlude, feline muscle is hired with and an abrupt descent into low life ensues.
SESSION IX, PART II
Depravity revealed, a drink with poverty, mighty illusions and a desperate leap to safety.
An ascent, an assassination and an abduction. A dangerous patron reveals himself.
SESSION XI, PART I
A charge, a revelation and representation.
SESSION XI, PART II
A return to the brewery, wherein the Adventurers learn the finer points of grunkie baiting and develop a strong dislike for halflings
The law makes an offer and robotic menaces are greatly over estimated.
The mythic underworld coughs up its secrets, they reek.
Trail and Punishment
Sentenced to the frontlines & the dawn patrol
A chance for legerdemain, supply problems and the desert dash
Battle of the Pleasure Dome
Twisted Pleasures of the Idyll classes and "How heavy is Gold!"
A Note on retirement...