Wednesday, November 6, 2013

Cliff Dwelling Map

Another Map - Playing with Isometric paper.  The hard part with isometric maps is putting rooms on top of each other.  I think they can be good for small locations or really spread out spindly ones, but I feel like a lot of information is lost and the limitations outweigh the coolness factor.


  1. In engineering drawings, isometric schematics are usually exploded, so there's enough space between parts to make them easily visible.

    1. True - and I would do that with a more complex map, but at that point one sort of loses a bit of the map cohesion, which makes it hard to use in play. I am trying to redraw Red Demon as a set of Iso maps - one for each level, and hopefully stitching them back together for a larger map - but it's a heck of a lot of work.

    2. I don't know what to call it, but sometimes technical drawings have particularly detailed parts of a larger area shown in isolation and at a greater level of detail, and even sometimes from a completely different perspective. Like a pop-up view, or something.