The grim descent and the fight afterward had scattered and broken these chains of the past. Amid the abattoir of our fellows, torn by the deep beasts, the past seemed less important then before, a rebirth from a womb of light and space into a place where darkness has twelve distinct varieties. I found myself using the blade of the ax I had grabbed up in desperation to help the man next to me heat his doughy biscuits as well as my own. He was a lean and ageless man, and from his ragged robes I knew him to once have been a noble from the distant islands across the spotted sea. From the scars of torture and the brands on his hands I also knew him to have been a sorcerer, who had somehow survived the special attentions of the Crusaders. He called me "Ax" from that day, and we became friends there. I for my part always called him as "Titter" from his strange laugh - in our own lands we would have clung to our proud traditions and he insisted on his title and honorifics while I demanded he respect the honors I once won in the City of Glass.
- Testimony of fallen redeemer No. 34 at the Inquisitional inquest regarding the White Fortress massacres.
I was thinking again about running a 'company style' game, where the player select from a large pool of potential characters, but do not each 'own' a specific character. Obviously generating PCs quickly is essential in such a game, and as mentioned in previous posts on the subject the goal is to have a varied party of 'adventurers' each session with a trade off between leaving the best company members in camp or using them as characters in a specific session. While stat lines can be generated quickly, and equipment becomes more a function of company stores then individual record sheets, I wanted to add a bit more to character generation so that the company members, most who will be little more then replacements or NPCs could be a bit more memorable.
To this end, below is a table of 100 Nicknames and Traits, many of which also adjust statistics so that a player will have something to go on when starting with a new PC.
Using the the table is designed to be simple, requiring 2D100 rolls, and giving nicknames and characteristics that evoke some basic ideas about the character, give the player a chance to fill out detail and may provide a bonus, penalty or combination. In a 'company' still game, where the players select from a larger poll of potential PC's these nicknames could help define the characters before hand beyond just providing a stat-line.
Green are negative characteristics and nicknames, blue mixed and orange positive. The notations are designed as follows + or - followed by a traditional statistic abbreviation is designed to indicate a +1 or -1 to the statistic (maybe a 1d2 depending on game system), while a *+ or *- is a larger bonus or penalty, perhaps a D4.
Nicknames and Traits – Quick
Generation
|
||
D100
|
Name/Effect
|
Description/Effect
|
1
|
Worm/*-Chr
*-Int
|
Diseased/*-Con
|
2
|
The
Roach/-Con -Chr – Int
|
Missing
Leg/*-Dex
|
3
|
Bad
Mojo/*-Wis
|
Missing
Arm/*-Str
|
4
|
Humongus/-Str-Con
|
Stunted/-Str/-Con
|
5
|
Lump/*-Int
|
Foolish/*-Wis
|
6
|
Runto/-*Str
|
Clumsy/-Dex
|
7
|
Smash
n’ Grab/-Int
|
Horribly
Scarred/*-Chr
|
8
|
Witless/-Int
|
Moronic/*-Wis
|
9
|
Weed/-Str
|
Elderly/-Dex-Str
|
10
|
Stinky/-Chr
|
Halfwit/*-Int
|
11
|
Greenguts/*-Con
|
Gullible/-Int
|
12
|
Smoker/-Con
|
Midget/*-Con
|
13
|
Maladroit/*-Dex
|
Illiterate/-Int
|
14
|
One-Eye/-Dex
|
Filthy/-Chr
|
15
|
Hunchie/-Str
|
Missing
Eye/ -1 to missile attacks
|
16
|
Dirty
Britches/-Chr
|
Scrawny/-Str
|
17
|
Wildman/-Int
|
Drug
Addict /-Con
|
18
|
Naptime/-Wis
|
Obese/-Dex
|
19
|
Dead
Light/-Int
|
Near
sighted/-1 hit with missiles
|
20
|
The
Creep/-Chr
|
Violent
Zealot/-1 Wis/-Int
|
21
|
Sharky/-Chr
|
Pocked
|
22
|
Stumpy/-Dex
|
Extra
pinky
|
23
|
Rabbit/-Con
|
Flatulent
|
24
|
Slouch/-Dex/-Con/
|
Abstainer
and teetotaler
|
25
|
Grandpa/-Con/-Dex
|
Unnatural
eye color
|
26
|
Constance/-Wis/-Int
|
Has
autopsy scars
|
27
|
Brokeback/-Str
|
Always
hungry
|
28
|
Wretch/-Int/-Str/-Con
|
Shockingly
white hair
|
29
|
Badgerbag/-Chr/-Int
|
Missing
1D4 fingers
|
30
|
Devil
Face/-Chr
|
Performs
many tiny superstitious rituals
|
31
|
Hedgehog
|
Collects
grisly trophies
|
32
|
Mouther
|
Musician
|
33
|
Lost
Boy
|
Entirely
hairless
|
34
|
The
Prince
|
Covered
in tattoos
|
35
|
Grim
|
Has
slave/criminal brand
|
36
|
Strawman
|
Rumormonger
|
37
|
Giggler
|
Strange
religious prohibitions
|
38
|
Ladykiller
|
Hates
snakes
|
39
|
Footsore
|
Fond
of black clothing
|
40
|
Redeye
|
Pleasant
singing voice
|
41
|
Shark
|
Disheveled
|
42
|
Campfire
|
Neat
|
43
|
Two
Penny
|
Gluttonous
|
44
|
Ditchwater
|
Lonely
|
45
|
Pinky
|
Animal
lover
|
46
|
The
Cheat
|
Opposite
sex, in drag
|
47
|
Drip
|
Incomprehensible
foreigner
|
48
|
Black
Rose
|
Odd
laugh
|
49
|
Lowtrade
|
Disgraced
nobleman
|
50
|
Pleasant
|
Dandy
|
51
|
The
Dancemaster
|
Peasant
agitator and revolutionary
|
52
|
Diddler
|
Mildly
xenophobic
|
53
|
Petunia
|
Excellent
cook
|
54
|
Red
|
Former
lawreader
|
55
|
Angel
|
Well-travelled
|
56
|
Bandit
|
Former
stage actor
|
57
|
Preacher
|
Tiny
Head
|
58
|
Blister
|
Former
Tax Collector
|
59
|
Grumbler
|
Extra
Finger
|
60
|
Blood
Drinker/*+Con/-Chr
|
Potbellied
|
61
|
Runion/-
Int/- Wis/+Chr
|
Enormous
Beard
|
62
|
Monk/+Wis/-Chr
|
Former
Acolyte
|
63
|
Throatcutter/*+Dex/-Str
|
High
squeaky voice
|
64
|
The
Dastard/+Wis/+Dex/-Con/-Int
|
Slovenly
and shambolic
|
65
|
Lil’
Mercy/*-Con/+Dex/+1 Damage
|
Scarred
face
|
66
|
Ox/*+Con/-Dex
|
Immaculately
dressed
|
67
|
Beast
+Con/+Str –Int/-Wis
|
Fear
of stinging insects
|
68
|
Glass
Green/-Con/*+Str
|
Crude
barbarian/- Wis/-Int/+Con/+Str
|
69
|
Eggs/-Str/-Con/-Dex/*+Int/*+Wis
|
Offputtingly
calm/-Chr/*+Wis
|
70
|
Ten
Fingers/+Dex
|
Faulknerian
idiot/+Str/+Chr/*-Int
|
71
|
Ironhand/+Str
|
Foppish
dandy/+Dex/+Chr/-Con/-Wis
|
72
|
Killer/Backstab
2 in 6
|
Functional
drunkard/+Con/-Wis
|
73
|
Deadeye/+1
Hit with missiles
|
Magically
null/+4 all magic saves/*-Wis
|
74
|
Mother/+Wis
|
Brutal
+1 Damage/-Chr
|
75
|
Lightfoot/2
in 6 Stealth
|
Child/+
Dex/-Con
|
76
|
The
Barber/2 in 6 medicine skill
|
Sneering
rationalist/-Wis/+Int
|
77
|
Hellion/+1
Damage all attacks
|
Devil
blood/*+Str/+Int/no clerical healing
|
78
|
Crusher/+1
Hit with blunt weapons
|
Naïve
optimist/-Wis/+Chr
|
79
|
Sorry/Crit
on 19 or 20
|
Hypochondriac/-Con/+
1 poison save
|
80
|
Ace/*+Str/+Dex/+Int
|
Upper
class accent/+Chr
|
81
|
Spooky/*+Wis
|
Burly/+Str
|
82
|
Sweetpea/+Chr
|
Trustworthy
face/+Chr
|
83
|
Monkeyman/+Dex
|
Prophetic
dreams/+Wis
|
84
|
Ruin/
+Str
|
Stoic/+Con
|
85
|
Pincher/2
in 6 pick pocket skill
|
Iron
stomach/ +2 to poison saves
|
86
|
Spider/2
in 6 climb skill/
|
Forester/2
in 6 Survival skill
|
87
|
Hexer/+Wis
|
Speaks
the language of bees
|
88
|
Cutter/always
has at least 1 dagger
|
Ambidextrous/+Dex
|
89
|
Dog’s
Life/+Wis/+Con
|
Sin
Eater/+1 to saves
|
90
|
Rat
Nose/2 in 6 search skill
|
Flesh
branded with magic sigils/*+wis
|
91
|
Hard
Bread/*+Con
|
Decisive/*+Int/+Dex
|
92
|
Stainless/+Chr/+Con/+Wis
|
Inspiring/+1
to follower morale
|
93
|
Crossroad/+2
save vs. magic
|
Nimble
fingers/+Dex
|
94
|
Warbaby/+1
Hp per Hd
|
Never
ill/*+Con
|
95
|
Yellow
King/+Chr/+Int/+Wis
|
Hexed
tattoos/+1 AC
|
96
|
The
Judge/*+Wis/+Int
|
Enchanted
metal arm/+*Str
|
97
|
Cat/*+Dex
|
Mystically
attuned/2 in 6 detect magic
|
98
|
Lucky/+1
to all saves
|
Giant
Blood/*+Str
|
99
|
Doc/*+Int
|
Very
well read/*+Int
|
100
|
The
Hillock/*+Con*+Str
|
Exceptionally
Handsome/*+Chr
|
Gus,
ReplyDeleteI'm trying to make sense out of this excellent table. First off, in the post you say that the table has 100 entries, but the table I see only goes to 86.
Second is color coding, green seems to be uniformly negative, blue is mixed where there is minuses as well as pluses, and brown seems to be fully positive. Description 20 "Crude Barbarian" although green, seems to have a mix of pluses and minues. Should it be blue?
Third, what does the astericks in some of the entries mean. For example Name 1, "Worm" had *-Chr *-Int. If I had to guess, I would venture that *-Chr means -1d6 to rolled Charisma, while -Chr such as in Name 10 "Stinky" means -1 to rolled Charisma. Is this correct?
Thanks again for an awesome table.
Thanks Libri, I fixed the table and added some information about usage - you're pretty much correct, though I'd only do a D4 penalty or bonus with the '*' traits.
DeleteThanks Charles, good to see myself in such fine company.
ReplyDelete