1) The Sword Barrow (See Below)
2) White Catherdral (A monumental series of salt mines infested with feral arcane machines)
3) Tilpady Husk (A near collapsed Imperial factory hive, still haunted by its degenerate workforce
4) The City of Alpanie (Ruined mountaintop city, long ago sacked by Northerners)
Below is the teaser and intro for the Sword Barrow with a map and some art.
North up the Great Pass, a week from Talpidy town, looms a pillar of rock, icy gray, standing sentinel over the high point of the pass. The jagged stone and livid lichens of the pillar are a contrast to the trade road's tumbled stones, split by harlequin green moss, and the rolling alpine meadows of most of the pass. In the lee of this uncompromising fragment of the high shears hulks a barrow, mounded up, the blankets covering a slumbering god. Above a huge stone sword, chipped and weathered, driven deep into the barrow.
|Imperial Legionary with Culverin|
The great battle occurred eons ago and few debris (beyond the pillar itself, pulled up from the earth’s bones to act as the Imperial headquarters) remain from the conflict. Still, the mound is a holy place to the peoples of the North, and in the lax manner of their worship, most Pine Hellsman will raise a hand, or worry a strand of prayer beads in respect as they pass. It is customary to leave the swords of dead comrades thrust into Kullevro's barrow, and its sides bristle with rusted weapons. In the past year, the barrow has attracted the attention of Northern chauvinists, a cult calling itself the “Seventh Egg” has coalesced around the barrow with the goal of raising Kullevro to conquer the Talpidy lands to invade the Empire.
The holiness of the site, its location beyond the official border, and existing treaties with their Northern neighbors make it difficult for the Talpidy to use direct force against the cult and barrow without sparking a larger war. Instead the Talpidy are in hiring disreputable treasure hunters to loot the barrow, massacre or drive off the cult and desecrate the grave of Kullevro. The noble house will pay 1,000 GP per tomb robber, up to 10,000 GP total, for a proper desecration of the tomb.