Rations have been on
the equipment list for D&D since it’s earliest incarnations In the first
game I played (Keep of the Borderlands of Course) the GM insisted that each PC
buy one Iron Ration (A term perhaps originating with the 1907 – 1922 US
military individual ration, and including parched wheat and beef bullion cakes)
but it was never heard from again. Now
rations have uses – specifically to throw to animal intelligence monsters to
distract them, and theoretically the party eats them at some point, but they
are largely not mechanically significant.
They should be in an exploration game however and below are my house rules
for HMS APPOLYON regarding food and exhaustion.
Giuseppe Recco - Still Life 17th century |
EXHAUSTION AND FOOD
The Dungeon is a strange place, filled with the physical
challenges of climbing, fighting and forcing doors as well as the stress of
intruding into a terrible, magically charged nightmare. A lot of people deal with stress and strain
by eating, and there is nothing like a quick bite to restore a person
physically and mentally.
Exhaustion is modeled as a random effect on the “Exploration
Die”, rolled every turn. When a ‘6’ results the party takes an exhaustion pip,
and when three pips accrue the characters have become exhausted. Exhaustion is a state of being overwhelmed
physically and mentally by the rigors and horrors of the Apollyon, the stink of
old death and rotten metal, the creaking of the tired hull and hissing whispers
of the damned all take their toll, just as much as climbing slime encrusted
chains or swinging a crowbar into the skull of another zombie. When exhausted characters receive a -4 to all
rolls, cumulative to any other negative effects for darkness, injury or encumbrance.
Food and Exhaustion
The Gm should clearly describe each exhaustion pip, as
there is nothing hidden about the characters growing tired and frightened, but
after the third is rolled the negative effects of exhaustion – a culmination of
hunger, thirst, paranoia, minor injury and overwork – are dully evident and
penalties apply. Exhaustion can be overcome with rest and food. The comforting feeling of a full stomach is
the only way to mitigate the penalty of exhaustion, either fending it off
through the occasional snack or with a full meal and a longer rest.
Each exhaustion pip can be removed by sharing a single
ration of food amongst the party, allowing them to catch their breath and wolf
down some seaweed crackers, a handful of dried shrimp or a few strips of dog
jerky. This act of generosity and camaraderie
takes an exploration turn (and results
in a die roll).
When complete exhaustion has set in (after three pips accumulate) the party is completely spent and penalties immediately accrue. Each party member must eat an entire ration and rest for a full turn or continue to suffer -4 to all rolls. If a random encounter is indicated during this rest period the party will have not completed their rest and must engage the encounter while suffering the Exhaustion penalty.
When complete exhaustion has set in (after three pips accumulate) the party is completely spent and penalties immediately accrue. Each party member must eat an entire ration and rest for a full turn or continue to suffer -4 to all rolls. If a random encounter is indicated during this rest period the party will have not completed their rest and must engage the encounter while suffering the Exhaustion penalty.
Rations Aboard the Apollyon
There is no distinction between preserved and regular rations
on the Apollyon, it is largely unnecessary as most expeditions into the hull
are of a fairly short duration. Food may
be had for 10GP a ration, or 15GP for an all meat ration (popular amongst
Merrowmen and better for distracting carnivores) or 100GP for a luxurious
ration. Most rations consist of dried or
tinned fish, including shellfish or squid and several flat dried leathery
mushroom caps or similar chunks of ‘bread’ made from starchy seaweed. Luxury rations include dainties imported from
the hells or crafted aboard form Uptown’s minimal stocks – fresh fruits,
candies, delicate cuts of spiced meat and goat cheese are common in these rations which provide
excellent eating and make excellent trade goods, but are only available to
characters who can trade outside the Rustgates.
I like the way this rule works as it allows frequent rests with a lower individual risk or one longer risk with a nasty consequence and higher use of resources. The ‘exhaustion’ effect also provides an additional condition for traps, spells and monster attacks to create. (e.g. Ray of enfeeblement now produces 1+1/2 caster level exhaustion pips or 2 if cast at 3rd level when it first becomes available – which I figure will enfeeble most enemies who are undoubtedly a bit tired, but not all).
I like the way this rule works as it allows frequent rests with a lower individual risk or one longer risk with a nasty consequence and higher use of resources. The ‘exhaustion’ effect also provides an additional condition for traps, spells and monster attacks to create. (e.g. Ray of enfeeblement now produces 1+1/2 caster level exhaustion pips or 2 if cast at 3rd level when it first becomes available – which I figure will enfeeble most enemies who are undoubtedly a bit tired, but not all).
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