SESSION I
Grimgrim – Fighting priest of the
fierce God of Dooms, Monstcrom! (M) Cleric 1
Lemon Jackson – An under-clothed
wizard with strange yellow eyes and who tattoos himself with spells.
(M) Magic-User 1
Hump – Dwarf with a fake beard, and other obvious mental issues. (M) Dwarf
1
Mukuls – Barbarian with
stereotypically savage strength and a fondness for axes. (M) Fighter 1
Drusilla – Pretty elfin lass, of disturbingly unpleasant affect and with a taste for human babies (F)
Elf 1
The party met chained in the
basement of an evil wizard, they didn't remember much beyond being
plucked from the road near their homes by short robed figures. The party's Wizard captor, a stereotypically
lanky fellow in a tattered black robe wearing cracked white face
makeup in the design of a skull, soon had his gang of armored
hunchbacks drag them up from the cellar of what appeared to be a small
blockhouse. The robed Wizard wasn't very competent, as attested to
by the furniture pushed into the corners of his makeshift summoning
chamber, but he called himself Skull-face and was determined to
summon a “beassssst of the nether” and “fill him-ssssself with
its dread power”. After sacrificing four unnamed NPC prisoners and
just before sticking a knife into Grimgrim an alien entity appeared.
Skull-face's incompetence proved itself fatal as the thing turned on him
for mispronouncing it's name due to affected sinister hissing
speech. The horror's name was Zarrzaks, not Zars-sstackssss, and
without being bound by proper magical name calling it decided to eat
Skull-face's soul. After a light repast the immense purple form of
Zarrzaks disappeared in a tower of purple smoke that smelled like the
taste of pennies, and also happened to vaporize all the metal in the
room.
With their bonds reduced to sparkling purple
motes, the party set upon the four remaining hunchback servitors of
Skull-face who hadn't fled. It was over pretty quick with the party
grabbing the chairs and a heavy bed frame (in Hump's case) and
bashing the confused and despondent hunchbacks into paste (The
hunchbacks were stated as unarmed – 1d2 damage - goblins).
After the hunchback massacre they
searched the blockhouse and found a bunch of wizard junk,
(specifically a kraken shell concertina and a glass egg with a ghost
in it, worth about 200gp – see wizard junk table below), a stolen
elvish spell-book (Drusilla's), Skull-face's spell-book, 600 gp sewn
into a Skull-face's skull emblazoned cape (in the closet) and four
mysterious brown bottles.
Drusilla tried a sip from a bottle,
which was brandy, and actually really excellent brandy. The party
got drunk, amidst the detritus of their massacre, and pledged loyalty
to each other. They pledged that the money they had taken would buy
equipment (minus the 200 gp worth of brandy they had just unknowingly
drunk).
Lemon and Drusilla both tried to make
sense of the spell book, but only Lemon rolled well enough to
determine what one of the ten spells within was. It was sleep – an
anticlimactic discovery. They are saving the book for later, and
perhaps will think to cast read magic on it at some point or I'll let
them try again if they consult some sage, spend time in a library or
gain a level.
After walking the several miles to
Denethix my players went on a shopping spree. They equipped themselves in
standard adventurer fashion, though short on things like
rope, spikes, oil and poles. The spree ended with about 150 gold left, but all the adventurers
were well armed. The party ended the session looking dangerous in
matching splint mail of various colored lacquer and loaded down with
hand axes. It should be noted that they didn't bother to buy
anything odd, they breezed past the oddities shop (after questioning
the proprietor if he sold magic) and lingered only when Lemon wanted
to look at handguns and Drusilla wanted to buy a human baby, but couldn't find them in the bazaar. They
were ready for adventure and wouldn't stop till they found some.
The party went to Mung's House of Ale
up the street from the bazaar to find rumors that would lead to
adventure. The rumors were limited, but the adventurers now fears the
wrath of the were-grunkie, don't want to investigate any wrinkled
children, and know about the Temple of Science. They decided all
three were adventure leads (linear thinking is a bit rooted here) but
none wanted to tangle with a were-anything and only Drusilla is
interested in babies, and then only as a snack. Next time they're
off to the Temple of Science to find adventure.
One of the stranger denizens of Denethix, a Steel Leviathan |
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