SESSION III
Back again, two weeks later and I am impressed that no one has
dropped out. In fact it's been mentioned that some other folk may be
interested in joining.
Our protagonists are:
Grimgrim – Fighting priest of the
fierce God of Dooms, Monstcrom! (M) Cleric 1
Lemon Jackson – An underclothed
wizard with strange yellow eyes and who tattoos himself with spells.
(M) Magic User 1
Hump – Dwarf with a fake beard, red splint armor festooned with axes & heavy crossbow. (M) Dwarf
1
Mukuls – Barbarian with
stereotypically savage strength and a fondness for axes large and
small. (M) Fighter 1
Drusilla – Eleven lass of disturbingly
unpleasant affect and taste for human babies. (F) Elf 1
The party has just returned to Denethix with 857GP in loot and 18GP
left over from prior adventures. They decided over email last week
to buy a suit of plate armor for the party (at 450 gp it's an
investment) and maybe get a second man-sized set when they get their
reward from the scientists for determining the deceased Doctor's
fate. I like flavor and so the armor they bought
isn't strictly plate mail, it's a blackened steel half suit of heavy
plate with a closed helm. If worn over mail (splint, chain or scale)
it grants a -2 to AC (though never a better AC than 3). I've decided
to describe it as a bulbous clamshell back and breast piece with semi
attached pouldrons and topped with a morian (a conquistador helmet)
that has a silvered steel face plate attached via a hinge. The mask
is of a fiercely toothed pig faced demon. The PC's seem to think
their investment armor is damn cool and I'm okay with that - as 450GP is a
serious investment for 1st level PC's and looking cool has
no effect on game play (unless they refuse to swap it for something
better).
The remaining 400 GP (they're keeping 26GP in traveling money) they
split equally. That's 80 GP each, not enough to buy anything major
(Lemon wants a hand cannon), but good enough for night of
carousing, a new weapon or to hire and equip a henchman (they haven't
figured that one out yet). Grimgrim reminds the party about Phil and
they all chip in 10GP to keep him from bad mouthing them to the
scientists, but he still sulks off grumbling.
I ran little email stories with each player about what they wanted to
do with their cash:
Mukuls wants a one handed axe that is better
than a hand-axe. P realizes the advantage of a shield in hand to
hand, and wants to do damage like a sword, without giving up Mukuls
barbarian 'axeiness'. I figured that seemed fair, it's just a
cosmetic change to a longsword and I allowed Mukuls to find a large
one/two handed “bearded-axe” for 25gp. Mukuls traded in his
battle axe for 5gp and bought it immediately – the bearded-axe does
damage as a bastard sword but looks way viking.
Lemon, unable to afford a pistol, seeks to determine the contents of
old Skull-face's spellbook. I tell him a sage will rent him space
and reference materials to study at a rate of 10gp per day (which is
low, but hey) and he can get a chance to decipher the new spells once
each day. On the first day he must roll under his Int with penalties
of + 4 (+1 additional per level above spell level he can cast) per
spell on a D20. Lemon has a 17 Intelligence and the first day he decodes
Detect Magic, Phantasmal Force and amazingly the 4th level
spell Summon Monster II (he rolled a 1 on that). This is a spell
that Skull-face apparently stole from someone else with a wicked
looking spellbook*. Lemon painstakingly copies these spells to get
tattoos of later. The next day Drusilla joins with her 14 Int (she's
more a stabby elf then a casty one). Working together they decipher
the 2nd level spell Darkness. Lemon (with an additional +
1 penalty) manages to work out Magic Missile and Floating Disc while
Drusilla unpuzzles Skull-face's special magic missile (harder to
counterspell) named Damnation's Arrow (or something else hellish) and read magic. If
they'd bothered to pick up read magic before this would not have been
a problem. Since they worked together on the project Drusilla and
Lemon share spells. Now Lemon has to find a tattoo artist. Lemon
finds a tattoo artist and buys the inks and needles he needs (only a
wizard could tattoo spells onto a wizard with any success he reasons
correctly) for about 25GP, and spends the evening tattooing
Damnation's arrow on the remaining space of his left forearm
(tattooing demonic spells on oneself may have unintended consequences
– See table below). Drusilla helps Lemon the next day and by the
evening he is covered in new spells. Both forearms (all first level
spells), the back of Lemon's left hand (Phantasmal Force), the top of
his right bicep (Darkness) and the left side of his belly (Monster
Summoning II) are now used up.
Grimgrim and Hump decide to look into finding a better place to stay
than an inn. Hump first buys a scimitar (15gp) and then joins Grim.
They decide on a 3bdrm apartment on the Street of Industrial Efforts
near the Palis Public – it rents at 40gp a month (w/1st
and last deposit) but with a free month if they kick out the current
residents. The party can't find Lemon who is off at the scholars,
but the rest of the party gets together and moves in to evict the
current tenants. The apt. manager, a one-armed, scarred former
rivet press foreman and ex-Fist trooper named Mr. Mud tags along. He
has already informed the adventurers that he doesn't know the landlord, leaving
the deposits at the bank every month. He also claims he'd let the
party slide on rent a bit, but the one time he tried that some
Moktars and a slaver in green leather came looking for him and he had
no choice but to show them to the door of the late paying renters.
Penalties were assessed and the working class family of renters had to give
up their child to the slaver to pay them.
The PC's are questioning their decision to become an eviction squad
now given the obvious cruelty of their absentee landlord and the fact
that if the landlord has serious muscle, why hasn't he evicted
the current residents. I rolled a random encounter and when the door
goes down to Mukul's boot (now clad in the blackened steel plate,
over his reddish splint armor) the inhabitants appear. They are
ready, two surly looking men with poniards and and rapiers stand to
the sides and in front of the door while a woman is braced against
the back wall of the room with a light crossbow. An elderly woman
holding a crying baby peeks from one of the bedrooms.
The woman shouts “How dare you! Brother Joohassanville will hear of
this audacity!”. The men growl but look less than ready to tangle
with the PC's. Even Grimgrim and Drusilla don't feel quite right massacring these lodgers and everyone is wondering who
Joohassanville is. Hump pushes the superintendent forward and say
“The Lammie's gotta tell you people to leave”. Mr. Mud, gulps
and stammers out that “Indeed the rent is rather overdue, and he
thought that your eminences had vacated the premises … it is most
unfortunate these (sweeping his arm to indicate the party) hardened
mercenaries compelled him to rent the space.”
The party is not pleased with Mr. Mud – and Drusilla starts to step
forward when the woman haughtily begins a monologue. The gist is
that she is the mistress of Exalted Brother Joohassanville, and that
the Exalted Brother's child is in the other room. Her companions are
also in the employ of the Exalted Brother as his footman. The PC's
had best pay for the intrusion and leave, because even if the rent is
three months late it is only because Joohansanville has not been
available lately to provide a stipend to his retainers, as such a
paltry amount of money is beneath his notice.
The party stops to take in their opposition more closely and notices
that the woman is rather attractive, young, and wearing a valuable
looking silky gown with lace about the neck. She's also wearing
high-heeled slippers of some kind with huge feather poofs on them.
The two men are also well dressed, if a bit shabby, one is in his
undershirt and bracers, but the other is in a natty blue blazer with
only a slight worn look at the elbows. Both men are wearing high
quality slacks and good leather dress shoes.
Drusilla takes the scene in and steps forward with anger in his eyes.
She begins gesticulating and growls toward the woman that these
lodgings are beneath the mistress of a worthy such as an exalted
brother, and that she must be lying. The woman insists that she is Joohassanville's 7th mistress, and raises the crossbow. Drusilla
steps deeper into the room and begins in her best wizard voice.
“What are your petty lives to me, the puissant Drusilla, elf and sorceress! I need these rooms for my researches, and your mayfly
lives will not thwart me – marvel the demonstration of my arcane
craft, that you shall know my might and begone!” Drusilla continues
to mumble mystic syllables while the two bravos lean in confused and the
woman seems about to speak. Before anything more can happen, colorful
mists of sleep swirl from Drusilla's hands and wash over the
squatters causing the whole lot (all 5 and 1/2+1 HD), even the (+1)
baby fall to the floor unconscious.
The party quickly disarms the squatters, while Mr. Mud starts to
caper and dig through drawers muttering about “back rent”. Hump
stops him, and shoos him out as the party starts to drag the
squatters and their belongings out into the street. Drusilla tries halfheartedly to claim the baby, but is easily convinced that if she
must eat baby, it should not be the baby of the rich and powerful.
After the apartment is empty and with the groggy squatters sobbing,
growling and staring sullenly from the street, Mukuls tosses out 2GP
“to hire a wagon” along with the crossbow (with cut string) and
the men's weapons. The party begins to celebrate their new apartment,
and sure enough in an hour or so the squatters have left, abandoning 2
rickety chairs that Grimgrim quickly grabs, and which constitute the
party's only furniture.
Drusilla, on the first day back in Denethix, prior to her sleep spell trick on
the squatters, she attempted to purchase a human baby on the street
of tormented flesh, but failed because every slaver insisted that they
either “didn't sell babies”, “didn't sell babies to elves” or
“didn't sell eatin' babies”. One actually offered her a
teenager, but Drusilla seems focused on finding a baby and
is uncomfortable cooking someone who can talk. She may also be having
second thoughts on her baby eating quest, perhaps living amongst
humans is making her more accepting of their sentience, despite their
short life spans and pink/brown flesh.
The Session Begins
The Session Begins
Their errands done and having found a new home, on the fourth day
since returning to Denethix, the party finally remembers the map that
the dead scientist had. They realize it's a treasure map and that
they will need to return to the moktar's cave for the sick rock and
the lead lined chest if they wish to follow it. Before leaving the adventurers stock
up on rations, lamp oil, rope, another grapple, bandages and booze.
Lemon tries to cage money out of the Scientists for determining the
fate of the missing Dr. Spivey, but the scientists refuse to reward the party
because they didn't escort him in safe as were the terms of their
contract. When pressed the scientist asks the party if they might
have found the lost expedition's payroll and suggests that a small
reward might be offered for the payroll's return. Lemon quickly
leaves and the party heads out of town. The party decides that the scientists are all cheats.
The trip to Tarryfield is uneventful, and the adventurers rests the evening
in the loft of “The Wretched”. Even the trip to the cave is
without incident and the party starts back towards Tarryfield early afternoon of the second day out, wishing they had
brought a cart, donkey or even a handcart. They haven't gone far
towards Mt. Rendon when Mukul's wasteland attuned senses notice something large seems to
be pacing them on the left and the party stops shedding packs and
dropping into a defensive formation facing the left.
As the party slides
into fighting formation, with Mukuls and Grimgrim in the front Drusilla behind and
Hump and Lemon farther back A motley grey skinned band launches from
the trees. 2 stick like grey humanoids, looking much like short
skinny and deformed elves charge forward with crude spears. Three
more of the humanoids stand about 15' back and while one chants and
waves a strange doll in the air (counterspelling) the other two loft
barbed arrows at the PC's. In addition to the goblins, which Hump
recognizes and identifies with a howling shout, is a bear, but with an overly muscled goblin body growing from where the
bear's head would be. The horror charges Mukuls and while it's right claw
smashes into his shield, the bugbear's left whollops him in the head
and sends Mukul's reeling. As he steps back the bugbear sweeps a
crude bill through the air Mukals just vacated with enormous force. One
of the goblin arrows finds a target in Drusilla's leg staggering her
and bleeding profusely. The two goblins with spears miss as they
attempt to get around/through Grimgrim.
Hump fires his crossbow putting a bolt through a goblin archer's
skull. The rest of the party misses, with Drusilla barely able to
stand. The architecture of Lemon's sleep spell falls apart in his
mind as the goblin shaman's chanting seems to tear apart his
concentration and it's ridiculous stick doll looms menacingly in his
mind's eye.
As the party digs in and prepares a real counterattack only the
bugbear is able to find it's way through the party's considerable
armor. It slams again slams a paw into Mukuls, deftly reaching
around his shield and tearing through the splint armor on his weapon
arm. The injury is minor, but the it the effort has badly
unbalanced the Bugbear and it stumbles over as it tries to sweep
Mukuls into a hug. In fact, the large monster is so unbalanced that in
flailing to right itself it accidentally plunges its bill into the
spine of a goblin spearman who was trying to get around behind
Mukuls.
Hump runs forward, dropping the spent crossbow to help Mukuls, Lemon
misses with a dart at the still chanting shaman and Grimgrim
inconclusively fences with the remaining speargoblin, unable to get
past it's guard. Mukuls takes advantage of the Bugbear's loss of
balance and his axe thuds home viciously into the bear shoulder.
Drusilla, still bleeding and looking very pale drives her Crescent
deep into the Bugbear's belly as it rises, tearing a huge gash that
sprays yellow ichor.
Seeing their champion stumbling and wounded, the goblins launch only
half-hearted and feeble attacks that the party easily brushes aside.
The bugbear manages to right itself but cannot attack before Mukuls
neatly steps forward and lops off it's goblin head with his axe.
Lemon throws a dart with pub honed accuracy and skewers the goblin
shaman in the throat, ending his chanting. Drusilla and Grimgrim
miss and Hump charges forward at the remaining archer. The remaining goblins
try to flee, but Grimgrim pounds the spearman to the ground as it
tries to break away. Lemon catches the last goblin with a dart, but
doesn't being it down as it drops its bow and runs.
Mukuls shakes off his bear claw wounds, such injuries are common
enough among his people, and his armor having taken most of the damage
anyway. Hump helps him patch the torn pieces of this armor.
Drusilla is a more serious case, as blood loss has staggered her and
pushed her to the edge of shock. A belt of whiskey doesn't do much
to restore her color, but Grimgrim's first aid, drawing the arrow and
putting a tight bandage on the wound means that it quickly scabs up.
Drusilla may have a slight limp for a few days but she is no longer
in any danger.
Note: I threw this random encounter at the PC's with malicious
intent, hoping that a 4HD beast with 3 attacks, backed by archers and
a counter spell for sleep might put the fear of old school combat
into the PC's. It may have slightly, given that a single arrow
reduced Drusilla to 1hp (out of 4 so it's not surprising) despite her
AC2 (16Dex). Likewise the ability of the bugbear to consistently hit
Mukuls, with an AC1, was of some concern to the PC's. They don't seem
to realize how lucky they were that the bugbear fumbled twice in one
round or that Drusilla and Mukuls hit for a big 19 points of damage
the next. The encounter was not a complete railroad, I rolled a
wandering monster and I rolled 5 goblins, but I felt like upping the
challenge, otherwise that fight would have simply been a nuisance and
waste of play time.
The treasure from the bugbear is in a leather bag around its neck in
the form of a polished chunk of amber about the size of a walnut, with a strange horned beetle frozen within. (100gp gem). The goblins
have nothing except stinking fur armor.
That evening the party reaches Chelmsfordshire leading a mule cart
and its driver, a lazy eyed youth named Tobi. The lead chest is in
the cart with the wounded Drusilla who is keeping off her injured
leg. Chemlsford an the Muddy Cup do not impress the party, though it
appears a marginally better town than Tarryfeild. They rent a room
and heave the chest upstairs while Tobi retires to the common room to
drink much of his day's wages.
* Skull-Face's
spell-book – A large black tome bound in what appears to be some
kind of giant reptile hide, but is actually tooled leather. The
cover has a white skull crudely painted on it in thick, cracked
white paint. The book is 50 pages of vellum, and the first 9 pages
contain the ledger of an alchemical supply shop, seemingly in
Denethix, written in a neat hand in brownish faded ink. The next 6
pages contain the spells: read magic, sleep, magic missile,
damnation's arrow (identical to magic missile, but not commonly known
and evil looking), floating disc and detect magic. After that 6
pages are inscribed with: darkness, phantasmal force and detect good.
All these spells are written in spidery black characters with too
many curlicues and spirals as decoration. On the 28th
page of the spell-book someone has drawn a cartoonish
piece of halfling erotica, and tucked under the badly re-glued
endpapers is a folded page of another spell-book (gold film-like
paper with tiny raised writing that lets off a subtle blue-green
glow) containing the 4th level spell “Summon Monster
II”.
Great stuff. I shall read-on! :)
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