Below is the history and present state of the "Obelisk of Forgotten Memory", a 30 "room" adventure location that my players ran through a month or two ago. If there's interest I will cobble my notes, maps, tables and art together into a PDF. The Obelisk grounds contain a Ghoul Gang, Cult Frankensteins, a Cannibal Ghost, Fighting Funerary Deities and a Crypt of the Rocketmen. I will post more bits and piece under the header "Obelisk" in the coming weeks.
From the Pennsylvania Review website - Unaccredited |
Obelisk of Forgotten Memories
History
This location was built by the
ancients, at least the major feature of it was. The Obelisk itself
dates back over 3,000 years (3,462 to be exact) and was
originally part of a large war memorial cemetery and park, including
a visitor's center, numerous crypts and several smaller obelisks.
Within a hundred years of its founding the obelisk became an
unpopular destination, due to the uncanny psychic emanations of legions of ancient war, and fell into decay. Long before the fall the
Obelisk park was a largely forgotten location, notable largely as a
landmark and only visited by a few fanatic patriots, bored relatives and
seekers of the bizarre. When the fall occurred the forests had
already retaken entire regiments of forgotten war graves and only the
central parkland around the obelisk was in decent repair. The obelisk
itself, being a 1000' tall needle of indestructible Protonium, remained a focal
point, but the cemetery was abandoned.
The memorial grounds
were rebuilt in several stages with most of the building only three
hundred years ago during a time of relative stability when a wizard/warlord
named “Torpo the Cannibal” ruled the area south of Denethix. He
planned to turn the area into a memorial park for himself and his
family, and his body (and spirit) are now entombed in the Sepulcher
complex his slaves built from greenish marble. Torpo's line did not endure long after his death, and his
bloody legacy was enough to provide his necropolis with an additional evil
reputation. Since Torpo's death the obelisk has been used as a place
for the burial/disposal of the bodies of those who are deemed likely
to haunt the living or rise again. For most of these dead the fear
of reanimation is just superstition, but the rare few corpses that
do transform are often brought to the obelisk. Because of these rare
undead, three funerary gods have ordered representatives of their
priesthoods to protect the Obelisk grounds and put down any dead who
rise. In former times many more priests, gravediggers, guards,
morticians and even hired mourners lived on the obelisk grounds, but
since the rise of Denethix the number had fallen. The three
funerary gods: Bezonaught, Delphina and Bonechewer Jackal-mask all
had some priestly representation at the obelisk until very recently.
One element not known by modern
visitors to the Obelisk is that it's original builders tethered the
location to a geosynchronous beacon that allowed the memorial complex
to broadcast its presence into space. The original broadcast was a computerized voice reading a list of the millions of
dead inscribed on the memorial and buried in the surrounding
cemeteries. The beacon is still operational, but the computers that
maintained the list of ancient war dead have long since failed. The
fixed orbit of the beacon makes the memorial grounds attractive to
orbital gods as they can address their followers at any time of day
by rebroadcasting through the beacon to nearby God's Eyes. The
connection to the beacon is limited to one deity at a time, and if
the location were more prestigious it's likely there would be
considerably more divine conflict to monopolize it.
Present State of the Obelisk
Grounds/Factions
Nine months ago things went wrong at
the Obelisk. A group of fanatic priests devoted to an unorthodox
orbital god moved onto the Obelisk Grounds and seized it hoping to
turn the backwater holy spot into a major site devoted almost
exclusively to their god. This sort of thing happens routinely
amongst the the orbital gods out in the wilderness, but it is unusual that the fanatics
within the Obelisk Grounds have tried to drive other deities
out of holy site that they have occupied for thousands of years and reserve the beacon's use solely for their god. The cultists worship
Furter of the Walking Corpse, also known as King of Boogeymen. Furter's divine portfolio
includes: Zombies, Mechanical/Alchemical Necromancy, and the
Forgotten Dead (explaining a less sinister interest in the Obelisk).
He is known to his followers as “The Remeberator” and his
detractors as the “Reanimator”. Furter isn't actually a bad god
as they go, but he's called his most stupidly loyal followers
together for his attempt to take over the Obelisk and it's geosynchron beacon. Furter is ambitious and rightly feels that the
current trio of funeral gods have gotten lax about the Obelisk's
upkeep and importance.
The cultists swept into the grounds in
force and chased off most of the gravediggers in the temple, as well
as the priest of Bonechewer and his small force of guardsman. They
slew the neophyte priestess of Bezonaught (who has trouble finding
good help), the hedge-wizard groundskeeper, several gravediggers and
the few guardsmen who refused to leave or fought back. The elderly
priest of Delphina collapsed from a heart attack in all the
excitement and was interned respectfully by the cultists, who were
upset they had to kill anyone, especially a priestess.
After driving off the living, the
cultists began to take over the memorial park, setting up a
reanimation lab and preparing to make a zombie and skeleton guard
force. They began plundering the crypts above ground for fresh
material and digging up graves for spare parts and valuables. Both
Bezonaught and Bonechewer responded with anger at the murders and
desecration. Bezonaught is angry the cultists killed his priestess,
though mostly he just likes making horrors. Jackal-mask wishes to
drive the cultists off and protect the graves of the dead from
looting, though he has chosen to accomplish this with destructive
methods. Both funeral gods have been fairly successful at thwarting
Furter's cultists, but they won't cooperate and their forces (ghouls
and corpse fleas) aren't the most reliable. The funeral gods have
largely succeeded in keeping the cultists barricaded in the main
crypt complex while corpse fleas and ghouls roam the graveyard,
skirmishing with each-other and trying to pick off any cultists who
emerge, especially at night.
The Obelisk grounds contain three
loose factions in addition to assorted restless spirits (who arguably
serve Delphina): the Cultists of Furter, Bonechewer Jackal-mask's Corpse Flea Colony and the Ghouls of Bezonaught the Boogeyking. All
are mutually hostile to a greater or lesser degree, and unless the
PCs join one god or another they will be equally hostile to the PCs.
The graveyard has a strange ecology, as all three factions require
corpses to strengthen themselves, especially those of the freshly
dead. The cultists are slowly animating a legion of zombies and
skeletons using galvanism, soul-clockworks and other hokey
'super-science' sacred to Furter, but have been forced to divert most
of their energies to consolidating the temple against unaligned
undead, corpse fleas and the ghouls. The ghouls and corpse fleas
feed on bones and corpses that they gather from the graveyard or
ossuiaries, but need the freshly dead to increase their numbers if
they wish to dominate the grounds.
If nothing happens the cultists will
eventually create enough zombies to overwhelm the ghouls and
corpse-fleas, but that is still several months off and right now they
are barely holding their own. The arrival of the PCs, Bonechewer's vengeful
priest, cult reinforcements, bandits or other interested parties are
all likely to upset the balance one way or another.
yes, please!
ReplyDeleteWell I am fond of encouragement - I'll trickle it out over the next few weeks while I finish typing up some of the areas.
ReplyDeleteI'm looking forward to the PDF of this!
ReplyDeleteNow you can track my progress with this handy page! Also the next three play reports (including today's)are from a play through the Obelisk - though they didn't hit a lot of the content.
ReplyDeletehttp://dungeonofsigns.blogspot.com/p/obelisk-of-forgotten-memory.html
As you can see there is plenty to do.