As the new campaign running the HMS Apollyon begins to happen regularly I've started trying to complete sections of my player guide as they are needed. It's not an easy process. Still below is the subclass/aptitude page for the Engineer. Engineers have proven popular amongst players, I think as they fit with the aesthetic of the game, but they have proven to be interesting and useful in their own right. The ability to catch a third target in the splash from an oil bomb is reasonably potent, and while the Engineering skill hasn't come up in play yet, I believe it will have as much or more benefit as the skills traditionally given to dwarfs in other games. The Apollyon has two interlocking skill systems: skills, borrowed from LOTFP, are based on a X in D6 chance, while Aptitudes are a tiered system that grants specific bonuses (and often skills). The Engineer is a fighter subclass that has more skills then general modifiers and doesn't become as effective in melee as other fighter types will - except under the specialized circumstances of wearing, heavy, unwieldy power armor or operating a piece of crew served heavy weaponry. As with my other Player's Guide items the Engineer is also available here as a PDF
Engineer
The
long tradition of the use of mechanical and technological weapons by the humans
of the HMS Apollyon is fading as the factories and other means of production
amidship have slowly worn down or been conquered by other races of humanoids,
outsiders and even the ship’s own automatons.
The arts of explosives, mechanics and the use of heavy weapons are in
decline now, though they still appeal to many warriors out of practicality. Engineers are an asset on the battlefield and
supporting other troops as they can better understand the artificial
environment of the Apollyon (With Engineering), direct crews of heavy weapons,
plant explosives and use war machines (With Piloting). Some skill in Engineering is required to
repair any generation of Boilermail while piloting is necessary to properly
operate it.
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Tier 1
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Grenadier – All area
effect weapons, such as explosives, oil bombs or artillery gain an additional
point of ‘splash’ meaning they can effect another target.
Engineering - 2, Piloting - 2 , Force – 3 |
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Tier 2
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Boilermail Pilot –
Experience piloting or even a better understanding of and constant tinkering
on any suit of boiler mail the Engineer has access to will grant the Engineer
+1/per die to melee damage while piloting boilermail or similar powered
armor. Additionally long practice and
experience with explosives and heavy weapons means that should the engineer
fumble with a heavy weapon or explosive any damage inflicting fumble will be
treated as a jammed/dud weapon result.
Engineering - 3,
Piloting – 3
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Tier 3
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Scarred Veteran –
The powder burned face of the dedicated engineer is a mark of deeper reserves
of toughness and resistance resulting from years of labor and toil around
heavy and unforgiving machines and deadly explosives. The Engineer has become somewhat inured to
pain and minor inconveniences gaining +1 HP per die and a -1/per die to fire
and electricity damage.
Engineering - 4, Piloting – 4 |
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Tier 4
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Boilermail Ace – The
Engineer has become almost one with their power armor or artillery and is
able to squeeze unexpected heights of performance out of even the balkiest
suit or most cumbersome cannon.
Engineer gains a +1 hit with boilermail and targets of heavy weapons
or explosives used, planted or crewed by the Engineer receive a -1 to save
vs. their effects. Additionally the
Engineer has become so adept that they no longer receive any initiative
penalty while operating powered armor or heavy weapons.
Engineering – 5, Piloting - 5 |
Engineering: Engineering is a specialized but
broad skill relating to the use, repair and understanding of technological
items and structures. Aboard the
Apollyon an Engineering test is appropriate in a wide variety of circumstances
such as investigating the structural integrity, age and peculiarities of almost
any environment, repairing malfunctioning or damaged mechanical devices,
demolitions, and bomb or other explosive disposal.
Piloting: Piloting
represents the ability to properly use and understand mechanical vehicles,
especially boilermail. In the context of
boilermail use piloting skill provides a bonus to suit reliability on a point
for point basis.
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