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| Lloth from D3 |
The first chunk of the module (continuing the D series methods) is a hex crawl through tunnels and caves, using a nodal map and geomorphs for random encounter areas. This is a lot of content in a little space, and it’s a solid way to do it. No keyed locations, but several tables of encounters. Unfortunately these encounters show a limited and minimalist understanding of what a random encounter can be. All the encounters are with monsters, and while some are Drow merchant caravans which are well detailed with giant pack lizards, evocative cargo, and slave lines, nothing really jumps out to provide atmospherics or wonderment one would like from wandering the underworld. Still this is an excellent hex crawl to cram into a few pages, and seems like the solid basis for the module. While it’s a bit odd that almost every monster in the random encounter table is Drow aligned, I suppose that this could be a cool feature, indicating the control and power of the evil elves underground empire.









