AFTER SESSION VIII
The value of electronic communication is established, Huxley's fate revealed and the realization that the favoritism of the gods is fickle. Purchases are made.
The following decisions were made via email as the party wrapped up it's Obelisk adventure and couldn't wait to determine what happened to Huxley after he decided to play with a broken laser weapon.
The party clusters around Huxley - he's living, but badly burnt, barely
conscious and even divine power wouldn't keep him from serious scars.
Not much more can be done and the night will tell if Huxley
survives. (Note - system shock rolls would be perfect here – but
were a waste of ½ a page in the Player's handbook)
Raygun - Fabricated by Tom Banwell |
As the party starts wearily back to their camp, a group of several
giant men in top hats and frock coats led by a smaller man in a
gleaming bronze scale and carapace appears. The strangers are moving
cautiously past the graveyard pool when Grimgrim hails them in the
name of the gods, principally Monstcrom and Jackal-mask. The
armored man waves back.
It is Jackal-mask's promised warrior priest, the implacable Brother
Scapula. His fighting tail of Plug Ugly mercenaries seem nervous,
but the grizzled priest is calm facing down the bloodied party.
After Grimgrim and Lemon explain the situation, Scapula agrees to provide
some healing to Hux, and his golden Jackal-mask sparkles as beams of
holy light from his eyes play over the fighter's injuries and
Huxley's breathing returns to normal. Father Scapula proceeds to the
Sepulcher with the adventurers, explaining that they can stay and help him
put the remaining evils to rest. The priest notes that Grimgrim is
favored by the Gods and that if he wishes to convert to Jackal-Mask's
service he will be welcomed (Scapula even offers his own magical mask if
Grimgrim joins). Scapula is willing to offer the rest of the party places as
lay brothers and sisters (except the soulless elf, but even then
he'll relent on his normal policy of burning at the stake). The
party declines, but promises to take a message to Denethix and inform
the temple there so that Bezonaught and Delfina can get their own
representatives back to the Obelisk soon. Scapula is so impressed
with the PC's that he even asks his god for a special boon (he
normally only asks for combat spells) and removes the curse from
Huxley.
Refreshed and healed by Brother Scalpula, the party sets out on the
road to Lugosi, finding their attack lizards and horses miraculously
unharmed, though peckish. They load Huxley onto the Bandit's
stallion and the treasures onto the mule. Their last glimpse of the
memorial grounds is Brother Scapula leading his men towards the small
cottage the party ignored. Scapula is surrounded and led by a huge pack of corpse
fleas who cavort and jump about the warrior priest like
happy dogs.
The party rounds the bend just as the unearthly screams begin, but
they do manage to hear the priest's booming voice thundering “Your
graves await! Your vengeance is accomplished! Submit to the will of
the Jackal-Masked Corpse Grinder!”
The path North is easy, and while Huxley recovers his strength
quickly he will forever be marked by his flirtation with laser
weaponry (-1 CHR). The party reaches Lugosi after spending a day
camped at the lip of Southdeeps slime haunted hole and the town is
much as they left it. Grimgrim asks about Dawn and says they've
returned with her trinket. The bartender looks a bit down, but his
face brightens when Drusilla sets a handful of platinum gears on the
table and demands that he bring them a rare roast, the best he has,
and keep the snake drink coming until the money runs out.
Dawn soon appears, and with a coquettish smile takes the bat broach
from Grigrim. As she places it around her neck the farm girl suddenly
seems more alluring, exotic and mysterious and her eyes flash towards
Grimgrim. Maybe it's all the haunted snake drink, now an empty with
a sullen undead snake in it, but when Dawn asks the party to hand
over her Grandmother's spell-book (Lemon and Drusilla having copied
out the unique spells) and Athame it seems a polite thing to do.
Soon Dawn leads Grimgrim out into the night, while the rest of the
party entertains the towns folk with drink and stories of their
triumph. Even the local fist officers are soon joining the
festivities, and the town's officer lets Lemon try out his revolver
on a full bottle of fungus beer (Lemon hits it, and his desire for a
gun is rekindled) in exchange for the price of a bullet or two.
The only dangerous moment in the evening comes when at the party's
insistence Huxley throws the undead snake's bottle in the air and
uses it to demonstrate his new sword's incredible sharpness. Luckily
he strikes the bottle full on, despite his drunkenness, and the white
blade cleaves cleanly through the glass and the furious zombie snake within.
The next morning, hangovers are cured with a hearty breakfast and the
party finds themselves 350 GP poorer, but celebrated amongst the folk
of Lugosi (at least for a few days). Grimgrim wanders in with a contented grin and explains that in the future when they stop in
Lugosi they should say hello to Dawn who is setting herself up as a
local witch woman. She's apologized for leading the PC's into a
dangerous situation and not revealing the full details of the
locket's power, but she will help them in the future, and she is a
talented witch - one whose powers are just beginning to grow. She has
offered to examine the party's magical plunder and they spend another
day in the inn much more sedately, though Drusilla manages to chat
with some local children, explaining how elves aren't likely to steal
them from their beds because the elves around Denethix are weak
willed (This is her trying to be nice – her charisma toward anyone
who doesn't have libidinous designs is 6 [her player's decision]). Lemon hovers nervously
nearby pretending to examine the spell from the crypt wall but really
ready to intervene should Drusilla decide to make good on her child
eating threats.
Dawn identifies Huxley's sword as a magical in the sense that it's
Argonium and really sharp (Scimitar +1), Nell's new jumpsuit as Royal
Copper (+2 Leather Armor), the strange circlet as able to distract
attackers (+1 to AC, but not below AC 5 – it's just overkill at
that point) and the leather robes as shamanistic Moktar robes that
are magic but shouldn't be worn by non-Moktars. She also identifies
the the Moktar necklace as mildly cursed and recommends it be sold
for the gold content with a warning to melt in down. Dawn says she's
helping the PC's for free this time, but will charge either in cash
or service for future identifcation, and that she should soon be able
to offer other witch magic for a nominal price. She kisses Grimgrim
coyly and send the party on its way.
The party leaves Lugosi, promising to return for the festivals, a new
ally, and several excited young townsmen ready to sign on with them as
henchmen should they return.
The party has only been out of Denethix for ten days, but their super
tells them that a couple of fancy looking toughs came around asking
for them on account of their having evicted the “resplendant
Exalted Brother Joohassanville's” 7th mistress", and
bastard child. While Mr. Mud, the supe, doesn't seem especially
gleeful that Joohanssanville will “turn you all to sausage” he
tries to shake them down for a months rent in advance to save their
house if they get thrown in jail.
The party makes several purchases with all their wealth.
Nell buys some poisons and finds a very expensive tailor that can
turn the royal copper jumpsuit into something more like her dress
(It's now + 1 Studded leather armor having been fitted over Nell's steel boned
corset). The helmet is traded in as part of the price for the
expensive alterations, but Nell looks about as fancy as anyone's ever
seen in the Certopsian and one rich Denethix woman has even timidly asked her
where she got her dress.
Grimgrim donates money to the Temple to speak to Monstcrom, who
confirms that Grim is being properly metal, tells him to get a skull
tattoo and promises to give him more “juice” in the near future .
Mostcrom also confirms that Jackal-mask now owes him, but that Grim
should pay the temple more money to do a service in the side chapel for Monstcrom and win converts.
He also tells Grimgrim that he'd find it rather 'hardcore' if
Grimgrim were to kill him a crystal jaguar and toss the head down in
front of the temple's god's eye while looking casually angry.
Grimgrim performs a service while getting a skull with an ax in it's
teeth tattooed on his arm by Lemon. It turns out pretty good, and
Grim doesn't flinch or stop his oration to the bored crowd during
the process. It was pretty metal and a few folk even enjoy the show.
Drusilla finds some elf made enameled plate armor – a strange
reddish purple that has chartreuse curlicue detailing on the chest, thigh and
shoulder plates (colors that elves apparently find badass, but
pretty ugly to anyone without infravision). Drusilla doesn't insist on a moon motif (perhaps she is straying from her roots?)
Lemon and Drusilla also decode the spells they've found, but Lemon is
still deciding what to get tattooed. Lemon buys an ugly iron
revolver with 20 bullets and 5 silver bullets for it. He takes to
wearing the gun tucked into his loincloth, crossed with his silver
dagger and looking very intimidating.
Lemon decodes the spell from the wall of the ossuary. It's a
strange archaic version of animate dead that is easy to cast (2nd)
level, but only raises 1D4 HD of skeletons for 2D10 turns. It's
author called it “Bone Dance”, Spells from the witch's
spell book that are not specifically suited for a member of her witches
bloodline are: allure, unseen servant and levitate. Lemon doesn't
get any tattoos, simply writing the spells onto a parchment scrolls he
keeps for that purpose. Drusilla also copies all four.
Huxley buys new armor, figuring that the bandit's plate armor doesn't
really fit his style, and opts for a suit of shiny steel plate with cactus
flowers and triceratops skulls acid etched on. He gets a decent trade
on the bandit's armor, which is sound enough. It will take a week
for the etching to get finished. Huxley also finds a local Moktar
shaman, and using his poor Moktar to good effect, gives the robes to
the cat with the understanding that they are meant as an offering on
behalf of Goremane, who he hopes might be told that Hux is greatly
ashamed off the mistakes he made dealing with the moktar. Goremane
is the clan chieftain that Huxley offended while living in the
Certopsian and who wants to eat his heart. The Holy Tom promises
that should he have the opportunity to inform Goremane, he'll let him
know that Hux is a friend of the moktars in Denethix (not that they
are real moktar by most standards) and most apologetic. The Tom also mentions that he
knows of a pair of trouble making moktars, barely out off kittenhood,
who might be presuded to hire on with the players, and that if they
survived, while learning humans can be dangerous, the local moktar
community would be most delighted.
There is some discussion of buying magical weapons, but a through
search of the bazaar turns up only a dubious Juju spear and a huge
curved sword made of some kind of living monster jaw. Drusilla
contemplates the sword, but decides that not only is it far too
expensive, but far too unsightly.
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