This could be a dungeon hallway |
Another Narrow Hallway |
eliminating a lot of the fun of exploration. Additionally, in classic exploration scenarios, where random encounters provide a major challenge, the environment - lighting, odors, wall material and most importantly door material, actually effect play. Slick floors may impede melee, low ceilings ranged attacks, weak walls provide ambush opportunities, and strong doors facilitate retreat.
More classic dungeon hallway perhaps? |
Torn between wanted to avoid excessive description, and wanting to provide evocative spaces for exploration that make it easier to visualize the adventure in a cinematic fashion, I've adopted a few simple tables for the Apollyon that I use to describe spaces when the party blunders off my maps or into sketchily detailed areas. For example, I have a D6 table for what infests the area (1- Vermin, 2- Horrors, 3 - Undead, 4- Devils, 5- Robots, 6- Humanoids) so random encounters and room uses make sense. Better though is the following wall description table, there's another for doors (but it includes some traps and lock mechanisms so I am hiding it for now). What's key about the wall table is that it fits with my setting, and I think I'd have to write a few different ones for various areas of the ship (cabins, industrial areas or crew areas for example), but the one below works generally. For me this is a good investment of time, and I think similar tables would be a good investment in a published megadungeon setting.
D20
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Wall Material
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Additional details
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1
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Metal Panels, painted to resemble wood
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Water damaged, salt stained
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2
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Thin wood veneer
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Water logged
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3
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Lathe and plaster
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Sooty, burnt
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4
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Painted metal
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Ornate moldings and plaster decorations
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5
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Heavy wooden beams and boards
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Hastily patched or repaired
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6
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Ceramic tiles over metal
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Scrubbed clean
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7
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Metal panels
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Scratched and gouged
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8
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Riveted metal
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Covered in lichens or fungus
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9
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Heavy Cast metal
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Marked with arrows, murals or signage
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10
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Plastered
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Gnawed by vermin
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11
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Wall papered
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Graffiti covered
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12
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Velvet or silk wallpaper
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Rusted or dry rotted
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13
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Cast ceramic molded over metal
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With bolt holes for missing furnishings or machinery
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14
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Covered in peeling wall paper
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Pasted with handbills
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15
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Encrusted in filth too deep to know
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Engraved or cast with relief
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16
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Metal with marble tile
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Peeling paint
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17
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Leather upholstered
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Odd crystal growths
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18
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Sheet Rock over metal beams
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Portholes and armored glass panels
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19
|
Riveted metal
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Filigree work
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20
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Metal panels
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Slicked with oil
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