THE OBELISK OF FORGOTTEN MEMORY
(Collected Posts)
INTRODUCTION
The Obelisk is moderately large outdoor adventure with a small attached dungeon for a party lvls. 1-3.
This adventure was occasioned by my players deciding to take a lark into the wilderness
rather than exploring Patrick Wetmore's wonderful megadungeon the
Autonomous Subsurface Environment (ASE). It's my own attempt to
create another, smaller adventure location that seems reasonable
within Pat's world. It contains several elements (guns, ancient
technology, God's eye's) that won't make sense outside of ASE, but I
suppose it could be run as a simple graveyard based cult-smashing
expedition in with a little modification. It's also an attempt at an
adventure in the old style of the TSR products I grew up with, or at
least as I remember them played in the hands of murderously inclined
pre-teen boys on lazy Summer afternoons. The encounters within are
not scaled to allow a 1st level party to win in a stand-up
heroic fight. There are encounters, and even individual creatures (especially the special random encounters),
quite capable of slaughtering a party within a couple rounds, but
this is how it should be, as they can be avoided or
negotiated with.
History and Present State
The Hook
Rumors of the Fog Shrouded Necropolis
ABOVE GROUND LEVEL I
MapRandom Daylight Encounters
Random Night Encounters
The Outdoors AREAS 1-3
1. The Statutes2. The Obelisk
3. Caretaker's Cottage
3a. Living Room
3b. Equipment Room
3c. Work Room
The Graveyard AREAS 4-6
4. The Sinkhole5. Reflecting Pool
6. Shrine
The Sepulcher AREA 7
7. The Sepulcher7a. Entry Hall
7b. Coat Room
7c. Records Office
7d. Altar
7e. Sealed Crypt
7f. Acolyte's Quarters
7g. Tomb of Torpo the Cannibal
UNDER THE GRAVEYARD LEVEL 2
MapRandom Encounters - A Note.
The Crypts AREAS 8 -9
8. The Cult Halls8a. The Pillared Hall
8b. The Lab
8c. Shrine of Furter
9. The Haunted Halls
9a. Ensorcelled Ossuary
9b. Chamber of Bones
9c. Undercrypt
The Hive AREA 10
10. The Hive10a. Hive Tunnels
10b. Tomb of the Rocket Men
PLAY AIDS
New Wizard - Hexamacht the ApiagimonAdditional Adventures Around the Obelisk
Tables
A. Grave offeringsB. Tombs and Graves
B1. Special Tombs and Graves
Special Random Encounters
New Monsters
A. Corpse FleaB. Boogeyman
C. Hungry Ghost
Treasures of Note
The Caretaker's SpellbookCursed Cannon
Wicked General's Plate
Jeroboam of Ranine Abundance
Lavaliere of Dazzling
Witch's Spellbook
Inky Wings of Allurement
This is so awesome it hurts. I'm looking forward to PDF of all this. Even a cut-and-paste into Word, Open Office, or Google Docs would work.
ReplyDeleteSeriously, this is fantastic.
Well it was fun to play and has been fun to write up. I am thinking I should be able to release the rest of it on the blog in the next week or so and format it with some additional art in a PDF shortly afterward.
DeleteIf you end up using all or part of the Obelisk materials yourself, drop a line and let me know how it goes.
Is the PDF downloadable? I see the words, but there's no link!
ReplyDeleteThe PDF is currently 1/2 edited on my laptop
DeleteAh! Alrighty then!
DeleteI've got to say, I'm a big fan of this module. I'm currently running it (though heavily modified, in Greyhawk) with some changes. I've made the four orbitals hero-god powered immortals who are tied to the Obelisk. It's making for some great gaming. Thanks for sharing it!
ReplyDeleteGlad it's working well. I am surprised it plays out well outside gonzo science fantasy, but happy it does. Are you modding all the weird treasure and such as well?
DeleteI haven't felt the need to with anything. I figure with Greyhawks' two known downed spaceships (IINEDRAW, the Warden II; plus the ship in the Barrier Peaks) it's not too far out of bounds. And the weird, interesting treasure just makes it all the more fun for my players.
DeleteI set the Obelisk on the edge of Emridy Meadows, outside of Hommlet. The PC's are tackling this prior to the Moathouse, and Temple of Elemental Evil.
Please don't hate me, but I converted this adventure and ran it in Rifts. Had to take some creative liberties but there were still corpse fleas, ghouls galore and insane, top-hat wearing priests of wacko gods. Much fun was had by all! Thanks.
ReplyDeleteAnonymous - Why would I hate that? That's awesome! If you have a write up on a board or blog somewhere I'd love to read it.
DeleteI am not a RIFTS guy, or a palladium guy really, but only because I don't really love the percentile system and SDC stuff - played some Robotech and TMNT back in the day, but never really figured it out beyond character gen.
I've got the prison of the Hated Pretender stuck in my Coalition State/Magic Zone Rifts sandbox too. We'll see - the party might stumble across it soon.
ReplyDelete