Hungry Ghost - Torpo the Cannibal |
Hungry Ghost:
No Enc. (1)
Alignment: Chaotic
Movement: (40')
Armorclass: 5 (½ Damage from normal
weapons)
Hit Dice: 6
Attacks: 2 Claw/Claw (devour)
Damage: 1d6/1D6/ (+special)
Save: MU 6
Morale: 8
Hoard Class: VII & XI
XP: 1420
A Hungry Ghost is the undead
manifestation of the spirit of an evil and especially avaricious
individual. It is also a spirit of hunger and is drawn to
sites of tragedies relating to hunger and eating, such as places of
cannibalism, starvation and poisoning. Hungry Ghosts are physical
manifestations of spirit, human figures made of semi-transparent,
glowing ecotoplasmic slime. They most often appear as spindly,
grotesque humans or corpses with massively distended bellies and long
thin necks, but may take other forms related to hunger and starvation
(such as a pack of starving dogs or human body dressed for cooking).
Hungry ghosts are reasonably
intelligent and may speak, but they tend to be enslaved by their
obsessive hunger and rather unreasonable. They will not keep
promises or otherwise negotiate in good faith, simply because they
cannot resist their urges to devour living victims when they are
available. This is not to say that they will attack without
reservation or until destroyed, as they tend to place
self-preservation only second to their hunger, and many are even
somewhat cowardly.
Special Defense: As hybrid non-corporeal and corporeal undead hungry ghosts may be harmed by
normal weapons, but their shape is not permanent and hence only take
½ damage. They may also flee this ectoplasmic body, allowing it to
collapse into a horrible puddle if seriously threatened. When non-corporeal a hungry ghost is invisible, but must return to a
focus of it's haunting (usually its mortal remains) to reform a new
ectoplasmic body in 1D4 turns. If the ghost's focus is destroyed it
will not be able to reform and will be trapped in its current
ecotoplasmic body or dissipate in 1D6 days. The formation of a new
ectoplasmic body will regenerate ½ of the hungry ghost's lost hit
points and may appear anywhere withing 20' of it's focus. Hungry Ghosts
are undead and as such they are immune to immune to sleep, charm
person and similar spells
Special Attack: Hungry ghost are
ravenous, and devour the life force of their victims by eating their
flesh. They attack with ghastly claws that rend both physically and
spiritually (effects targets only harmed by magical weapons up to +2). Furthermore, if a victim is struck with both
claws in a single round the ghost may seize them and pull them
towards it's mouth. The following round the ghost will not attack but
will stuff the trapped victim into it's distended maw and swallow
them. Once inside the ghost the victim must roll under their
Constitution (-5 for each round) or die as their flesh and spirit
disintegrate and their equipment falls through the ghost to the
floor. A swallowed victim may take no action but will be saved if
the ghost is destroyed or forced flee its body. Any person devoured
by a hungry ghost cannot be raised or resurrected as their spirit and
body have both been subsumed into the ghost.
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