Le Denier Combat |
I personally try to avoid henchmen because of the XP penalty, but they are undeniably useful. My personal GM philosophy about henchmen is that they are NPCs who distrust the characters, talk to each other and would really rather be doing anything else than climbing about in lost places fighting monsters.
Now I'm not sure if these guys work anywhere but the Apollyon, where flotsam come aboard from various times and places. Still it's a wide variety of strange henchpeople and things that can make for memorable NPC's beyond the simple meatshield.
Some of these "foibles" can be quite bad as well, and I wouldn't give one to every henchperson.
1D10 | Who's my Hireling – HMS Apollyon | Profession/LVL | Hireling Fobiles |
1 | Stone Age dinosaur hunter/whaler. Loincloth, bolos and stone spear | Hunter
0/SPC1 (50%) |
Scares Easy (Moral -1 after 1st combat) |
2 | Circumpolar whaler. Thick furs (AC8), bone harpoon, dagger | Hunter
0/SPC1 (25%) |
Sadistic (Will do creepy things ) |
3 | Industrial era harpooner. Work clothes, harpoon, dagger | Hunter
0/F1 (10%) |
Laughs Inappropriately (Just Nervous) |
4 | Industrial era seal hunter. Work clothes, club, dagger | Hunter
0 |
Spendthrift (Will pawn any equipment given to him) |
5 | Modern whaler. Work clothes, knife | Hunter
0 |
Petty Thief (Will steal small objects of treasure) |
6 | Fantastical Hunter (20% elf or sea elf). Shell studded armor, trident | Hunter
0/F1 (50%) |
Addicted to Mad Kelp (25% drugged) |
7 | Futuristic submarine hunter. Wetsuit, speargun(light crossbow) | Hunter
0 |
Berserker – (Save vs. Int to avoid rage in battle) |
8 | Fisherman from mud village. Dirty clothes | Sailor
0 |
Whistles loudly when nervious (No surprise) |
9 | Savage. Loincloth, stone knife (30% lizardman or something odd) | Sailor
0/F1 50% |
Fumbler (Injurious fumble1 or 2) |
10 | Steampunk Aquanaut (25% dwarf). Diving armor (AC6) flintlock, hatchet | Sailor 0 |
Dullard (make save vs. spell to take order) |
11 | Galley Slave/Rower. (10% Beastial Race [Half-Orc]), Loincloth | Sailor
0 |
Diseased (possibly contagious, -2 CON) |
12 | Merchant Seaman. Work clothes, knife or club. | Sailor
0 |
Terrible Breath (-1 CHR) |
13 | Top Man. Work clothes, knife | Sailor SPC 1 (50%) |
Hates Dogs (will not work around canines) |
14 | Sky Gondolier. Ten foot aluminum pole | Sailor 0 | Booze Hound (Will drink until unconcious) |
15 | Blimp Crew (25% Dwarf). Studded leather, big wrench | Sailor
0/F1 25% |
Aquaphobic (Won't swim or wade above waist) |
16 | Cabin boy. Dagger |
Sailor 0 |
Unready (Doesn't act in 1st round of combat) |
17 | Deck Ape (50% Actual Ape). Club, Dungarees | Sailor 0 |
Moronic (Intelligence -2) |
18 | Ship's Cook. Apron, work clothes, cleaver | Sailor 0 |
Obese (-2 Dex, +1 Con, MV 30') |
19 | Surly Old Tar. Embellished work clothes, Dagger, club, sewing kit. | Sailor 0 |
Elderly (-1 STR, -1 CON, -1 DEX, +2 WIS) |
20 | Ancient Tillerman. Linen Kilt |
Sailor 0 |
Superstitious (Much re-roll morale when faced with magic) |
21 | Atlantean Seafarer. Fine bronze chainmail (AC 6), bronze saber | Sailor 0/F1 (20%) |
Has crazy eyes |
22 | Submariner. Grease stained overalls |
Sailor 0 |
Drunken (Must drink constantly, effects abilities) |
23 | Wrymrider (50% inhuman race). Eelskin bodysuit (AC 7), Wyrm prod (polearm) |
Sailor 0/SPC 1 (25%) |
Narcoleptic (sleeps if stressed and fails save v. wands) |
24 | Seafaring Post Apocolyptic Mutant (25% gills). Leather armor, harpoon | Sailor 0/SPC 1 (50%) |
Claims secret knowledge (won't share) |
25 | Recently Fired Footman (25% Flying Monkey). Livery, Staff | Local
0 |
Compulsive Liar (Nothing he says can be trusted) |
26 | Hedge Wizard. Staff, tarot cards |
Local MU 1 |
Fame hungry (Well denigrate PC's after adventure) |
27 | Destitute Kelp Farmer (40% Frogling). Loincloth or dungarees, fish spear. |
Local 0 |
Rolling Stone (Will only adventure once with party) |
28 | Fisherfolk (30% Frogling) |
Local 0 |
Misanthropic and curmudgeonly |
29 | Cannery Worker. Work Clothes, depression | Local 0 |
Near sighted (-4 to ranged attacks) |
30 | Scarred former Courtesan/Gigolo. Fancy Clothes, poisoned dagger | Local 0/SPC 1 (10%) |
Hatred of passenger class (seeks violent revenge) |
31 | Bodyguard (30% Flying Monkey). Studded leather, Mace |
Local Monkey 1 or 0/F1 65% |
Enemy of Frogtown |
32 | Maimed Flying Monkey Scout (can't fly). Studded Leather, spear, light crossbow |
Local Monkey 1/2(30%) |
Dream tea user (save vs. Poison per session or suffer -2 to attack) |
33 | Karcist apprentice. Curved dagger, robes | Local 0/MU 1 (65%) |
Possessed by evil spirit (WIS save to avoid evil acts) |
34 | Disbarred Lawyer. Business Suit |
Local 0 |
Hunted by Uptown Assassin |
35 | Engine Wiper. Grease stained work clothes, large wrench. | Local 0 |
Stupid but Methodical (-2 INT, +1 WIS) |
36 | Destitute Shopkeeper (10% Frogling). Ragged clothes, air of desperation | Local 0 |
Talks really fast |
37 | Gangly urchin (10% Passenger caste). Knife, loincloth | Local 0 |
Linked to crime syndicate |
38 | Stooped Jade. Sword cane, dagger, concealed chest plate (AC 7) | Local SPC 1 |
Diseased (possibly contagious, -2 CON) |
39 | Ship Spirit Flagellant. Flail, dirty robe, leather armor. | Local 0/F1 (10%) |
Insane (Will snap eventually) |
40 | Dismissed house trooper. Breastplate, long sword, helmet | Local 0/F1 (30%) |
Suicidal (Will do risky things until killed). |
41 | Bar Bouncer. Helmet, club, work clothes |
Local 0 |
One eyed (-1 to hit ranged) |
42 | Nurse. Work clothes |
Local 0 |
Has Screaming Nightmares |
43 | Injured Factory Worker |
Local 0 |
Missing Hand |
44 | Flying Monkey Butler. Monkey Suit, top hat, short sword. | Local Monkey 1 |
Snob (insufferable) |
45 | Frogling Shaman. Spiked mace, cord armor | Local Frog 1 |
Proselytizes for Cult of Leviathan |
46 | Merrow Man. Flesh Armor (AC 6), tooth ax. | Local SPC 1 |
Betrayer (Will betray party to outside group) |
47 | Porter. Club, overalls |
Local 0 |
Big Lunk (-1 INT, -1 WIS + STR) |
48 | Weaver. Dagger, work clothes |
Local 0 |
Arthritic (-1 DEX) |
49 | Frogling Whaler. Short Sword, polearm |
Local Frog 1 |
Card Cheat |
50 | Retired Scavanger. Leather armor, helmet crowbar, 10' pole | Local 0/SPC 1(60%) |
Elderly (-1 STR, -1 CON, -1 DEX, +2 WIS) |
51 | Street Performer (20% clown). Dagger, Odd clothes, insturment | Local 0 |
Enemy of Steward Sargeant |
52 | Gambler. Fancy suit, silk topper, pepperbox pistol | Local 0/SPC 1(40%) |
Spendthrift (Will pawn any equipment given to him) |
53 | Assassin. Work clothes, garrote, hand crossbow, poison quarrels (x20), poison dagger. | Local SPC1/SPC2(20%) |
Double Agent (Spying on party) |
54 | Passenger Exile. Rapier, tattered finery | Local E1 |
Snob (Insufferable disdain for everyone else). |
55 | Hobo. Stained work clothes, club. |
Local 0 |
Gangrenous foot (MV 20', -2 Con) |
56 | Disgraced Steward. Splint mail, shield spear, mace | Local F1/F2(25%) |
Attracts Undead (Roll Random Enc x2.) |
57 | Frogling Youth. Ten foot pole, dungarees | Local 0/SPC1(10%) |
Coughing Sickness (No Surprise) |
58 | Prize Fighter. Cestus, | Local F1 |
Gambling Debts |
59 | Tattooed Thief. Leather armor, short sword, light crossbow | Local SPC 1 |
Wanted Man |
60 | Divinity Student. Somber clothes, holy symbol |
Local 0/C1(20%) |
Serial Killer (There will be questions on return to town) |
61 | Medical Student. Fancy clothes, scapels | Local 0/SPC 1(20%) |
Opiate Addict (-1 to all rolls when not drugged) |
62 | Musketeer (25% Dwarf). Feathered hat, musket, leather armor, short sword | Marine 0/F1(50%) |
Afraid of Fire (Roll morale at -2 if attacked with flame) |
63 | Stormtrooper (20% Monstrous species). Bolt action rifle, entrenching tool, 1D4 Grenades | Marine 0/F1 (75%) |
Shell shocked (Will take no action without prompting |
64 | Pikeman. Breastplate, pike, shortsword, helmet |
Marine 0/F1 (30%) |
Zombie (-1 all stats, no morale checks, no healing) |
65 | Samurai. Katana, splintmail, helmet. |
Marine F1 |
Honorable to a fault (must pay debts and always accept a challenge) |
66 | Red Martian Skyship Fighter. Studded leather harness, sabers (x2) | Marine F1 |
Extremely gullible (can be tricked by just about anyone). |
67 | Cyborg Brute. Augmentations (+1HD/AC 6/STR 2D6+6), warhammer, loincloth. | Marine 0/F1 (50%) |
Conditioned for Battle (Never retreats, always kills - command word causes collapse) |
68 | Legionnaire of the I Adiutrix. Banded mail, sword, dagger, heavy shield | Marine F1 |
Religious fanatic (doesn't take kindly to heathens) |
69 | Shauguin Netter. Trident, weighted net, Scale armor. |
Marine 0/F1 (40%) |
Evil and viscous (will sell out party and murder for kicks) |
70 | Commando. Bulletproof vest (AC 6), submachine gun, 4 clips, dagger | Marine
F1 |
Loose Cannon (shoots first, parleys later) |
71 | Buccaneer. Frock coat, tricorn hat, cutlass or rapier and brace of flintlock pistols | Pirate
SPC 1/F1(25%) |
Drunken (Must drink constantly, effects abilities) |
72 | Corsair. Scimitar, scale mail | Pirate
0/F1(50%) |
Missing Hand – no offhand weapon |
73 | Space Pirate (20% Weird Race). Silver Saber, vacuum suit | Pirate
0/F1(25%) |
Missing Leg - Dex -2, MV 20' |
74 | Viking. Chainmail, shield, helm, bearded ax | Pirate F1 |
Doomed (Fails all saves) |
75 | Smuggler. Blackened leather armor, flintlock pistol, dagger, bandana |
Pirate 0/SPC1(25%) |
Epicurean (Will demand better than standard rations) |
76 | Modern Pirate. Jeans, novelty t-shirt, machete or revolver pistol | Pirate 0/SPC1 |
Stimulant addict (when under the effect, no moral rolls - lose 1 CON per session) |
77 | Dandy. Sword cane, fancy dress, scented ascot | Passenger 0/SPC1 (20%) |
Vampire (Likely to turn on party) |
78 | Gentlewoman Adventurer. Armored corset, pepperbox pistol, rapier | Passenger 0/SPC 1 50% /F1 50% | Daring (Will wander off in search of loot/adventure) |
79 | Silent Mourner. Shroud, silver morningstar | Passenger
C1 (75%) |
Death obsessed (Will collect grisly souvenirs) |
80 | Sea Witch. Ragged shawl | Passenger MU 1/MU 2 (10%) |
Bad Omen (Party secretly at -1 on all saves) |
81 | Six String Samurai. Katana, black suit, guitar | Passenger F2 |
Fatalistic (Injuries do +1 Point Damage |
82 | Business Traveler. Suit, casual clothes, valise | Passenger
0 |
Self Absorbed (Only looks out for self) |
83 | Exotic Princess (30% Elven or similar). Wedding finery, poison dagger. | Passenger
0/ SPC 1 (25%) |
Hunted by Demons |
84 | Traveling Scholar. Books, Work Clothes | Passenger0 /SPC1(30%)/MU1 (20%) |
Meek (Morale Maximum of 8) |
85 | Teenage Sorceress. Dress, umbrella, valise |
Passenger MU1 |
Anti-Authoritarian (Will ignore orders and must test moral x2). |
86 | Minor Devil. Pitchfork, bronze scalemail | Outsider
E1/25% F2 |
Lecher (75% will make unwholesome advances) |
87 | Snake Man. Twisty dagger, Whip. | Outsider 0/MU 1 (30%) |
Dishonest Face (All reactions to party are at -1) |
88 | Moktar (Lion Man). Natural AC 7, mace, headress | Outsider F1/10% F2 |
Clumsy (-3 Dexterity) |
89 | Intelligent Bear.Top hat, natural AC7, natural attack 1D8. | Outside F1 (4HD) |
Bestial (-2 Wisdom, crude manners) |
90 | Goat Man. Hide armor, javelins x4, bone ax. | Outsider SPC 1 |
Insane (Will snap eventually) |
91 | Myrmidon made of black glass. Bronze breastplate, pike, heavy shield, helmet | Outsider F1 |
Soulless (No bonuses from magic) |
92 | Octopus Faced Assassin. Leather Robes, facemask, poison darts x10, scimitar | Outsider SPC 1 |
Cult Member of the Elder Gods |
93 | Robot. As plate, warhammer | Outsider
F2 |
Stagnant (Never Levels) |
94 | Undead Grave Guard. Chain shroud, flail | Outsider
F1/25% C1 |
Cursed (Magic healing has no effect) |
95 | Crusading knight. heavy chain, heavy shield, helmet, large weapon (axe, sword, morningstar, mace) | Soldier C1(25%)/F1(75%) |
Xenophobic (will not work with non-humans or parley with them) |
96 | Late industrial airman. Utility uniform, revolver or auto pistol | Soldier
0/F1 (75%) |
Scarred (-1 CHR) |
97 | Hussar. Breastplate, saber, flintlock pistol | Soldier
0/F1 (25%) |
Kill Crazy (Will charge into enemies) |
98 | WWI or WWII solider. Bolt Action rifle, bayonet, uniform, helmet | Soldier
0/F1 (25%) |
Cannibal (Eww, just eww) |
99 | Desert Rider. Tulwar, Flintlock Rifle | Soldier
F1/SPC 1 (25%) |
Hemophiliac (Bleeds out twice as fast) |
100 | Warrior Eunuch. Bronze sickle sword, linen armor. | Soldier
0/F1 (50%) |
Werewolf (Becomes evil night beast) |
Great list. The Apollyon is one eclectic place. As a person with hemophilia is nice to see us get our due on an adventuring table. :)
ReplyDelete@Trey - I worry it's too eclectic sometimes - but if you're operating on a flailsnails basis weird is going to sneak in anyway - plus each weirdo only has a 1 in 100 chance...no one will ever roll them right?
DeleteI don't know if there's too eclectic as long as it's able to maintain the tone and coherence you want. Too random and things slip into parody, but for the most part it seems like you make disparate elements your own.
ReplyDeleteOctopus Faced Assassin. Leather Robes, facemask, poison darts x10, scimitar. Cult Member of the Elder Gods. How could you not like this. And what game wouldn't you want?
ReplyDelete@Tim Shorts, Well octo-ssassin needn't be a cultist - you can roll twice, he might be simply a cannibal or clumsy. Or roll not at all - though I tried to line up the D100's for sensible single line reading.
ReplyDeleteWow, this is simply amazing. I appreciate all the hard work that you put in to this so I can steal it for my own purposes. Thanks!
ReplyDeleteIn all seriousness, this is definitely one of the best resources I've found. I personally love henchmen when they're not just meatshields. Just flipping through the list some great scenarios come to mind.
@Mitchell - Glad you like it, it has more of a Science Fantasy feel and is specifically Apollyon base, but enjoy!
ReplyDeleteThis is great! And quite useful!!
ReplyDeleteWow, amazing list!
ReplyDelete