Add this to your random encounter table... |
Saturday, November 30, 2013
Signs your party is not the first in the Dungeon.
Sometimes players decide to keep returning to the same picked over part of the dungeon because it's safe rather then delve deeper. This is especially common if it's a mega-dungeon. best way of dealing with this is rival packs of murder hobos on a spree. Treasure gets grabbed, enemies slain, allies turned hostile and a new extremely dangerous entry goes on the random monster table - the rival adventuring party.
Here's a table of hints that the party might not be alone anymore.
Tuesday, November 26, 2013
Lost in the Dense Forests South of Denethix.
The forest South of Denethix and towards the sea, covers the entire area between Mt. Rendon and the Livid Fens. It hols several attractions to adventurers including the fabled Molybdenum Tombs, infested with crystal jaguars, The Obelisk of Forgotten Memory and the Tomb of the Rocketmen. The area also contains the towers, fortresses and complexes of several wizards and is a rich zone for the recovery of ancient artifacts and smaller ruins dating back to the centuries before the collapse. The below table list random items and locations discovered while wandering this trackless tangle of brambles and ominous black barked pines.
Perhaps these are useful for on the fly hex socking, or roll one every few hours of travel to give the forest a bit of life perhaps. This table is not a substitute for random encounters.
Perhaps these are useful for on the fly hex socking, or roll one every few hours of travel to give the forest a bit of life perhaps. This table is not a substitute for random encounters.
Sunday, November 17, 2013
Zone Tigers
Recently there has been talk about “Tigers” in the OSR gossip world. Tigers being animals that appear
specifically adapted to hunt humans.
From my understanding of the fossil record, and especially of how the big
cats hunt baboons with terror, perhaps jaguars
would be a better name for these beasts, but any large hunting cat will do and the
label tigers has the advantage of a Borges reference. The beast that “can only be faced by a man of
war, on a castle atop an elephant.”
Below are a pair of “Tigers” specifically for the “Zone”,
inspired by the novel Roadside Picnic, and FATE SF “Zone Project”. These aren’t simple anomalies, mutants, or extraterrestrial
horrors, they specifically hunt the Stalkers that seek to plunder alien
artifacts from the Zone.
Rust Tiger – While
greed or curiosity is the lure that brings stalkers and scientists into the
zones, once behind the nightmare curtain of the zone, every investigator craves
only safety and survival. The Rust Tiger
hunts with hope, the lure of safe passage amongst the horrors of the Zone, and
it hunts with a will beyond hunger and animal cruelty. Rust Tigers hunt only men, and will not even
harm the dogs that stalkers sometimes use as scouts or defenders, and Rust
Tigers show actual malice and cunning, even an art, in their predations.
The source of the Rust Tiger’s malice is unknown, but the
more poetic of the stalkers claim that the secret of the beasts’ rage is found
in its form. While every Rust Tiger is
different they all appear as the detritus of everyday life, objects of home and
convenience left to decay, corrode and rust in the unwholesome environment of the
zone. Indistinguishable from any mound
of domestic debris or spray of forgotten objects half buried in the mud of a
ruined cellar the Rust Tiger waits in ambush. Some animating force however controls these
seemingly random bits of trash, and suddenly it will rear up from concealment, tearing
with claws of thick television screen glass, gnashing with jaws of broken
coffee mugs, and flowing quick and deadly on limbs of warped furniture.
Tuesday, November 12, 2013
Tomb of the Rocketmen - 1st Playtest Report.
Tomb of
the Rocketmen Playtest - I ran a playtest of Tomb of the Rocketman the other night, the party was fairly successful, losing one member to a trap and most importantly they showed me that the Tomb isn't instantly deadly (as I had feared) or impossible to enter.
THE
PARTY
A crack
team of skilled graverobbers, killers and antiquarians assembled at the
personal orders of the Grande Vizier of Denethix.
Grisham Everyman – A perfectly mundane man of
middling years, with mud brown hair and hard brown eyes. Only his armor, a suit of white ceramic
plates, marked with blue designs is remarkable. Fighter 6
Dogrok – A cyclone of anger from the beleaguered
tribes amongst the Feasting Trees. This
warrior wears elaborate fluted armor made of the finest steel and his hammer is
the living heartwood of a Feasting Titan. Fighter 6
Mo-Mo – Moktar Warrior from the Certopsian,
Deadly with a black Zweihander from a dusty serpant man tomb and favored by his
ancestors. Moktar 6
Marina Cleric of Theosaurid – Worshipper of the gilded god
of dinosaurs, a devotee of the most savage faith amongst the orbital gods (or
so they claim – Rarge God of Savagery disagrees). She is always accompanied by her Doberman
convert and guardian, Lt. Dog. Cleric 6
Gamma Ray – Sorcerer of the Sword, a well
built warlock who is fond of grandiose
gestures. His past is unknown to any but
himself, and he hints at retaking a tower somewhere in the Worthless North. He carries a powerful artifact of lost
sorcery. Magic-User 6
11 – An ancient machine of rust and
impenetrable armor plating, unearthed near the home warrens, 11 destroyed the
foolish dwarf nobles that thought he could be bound by chains of compound interest. Its drills and magma cannon still function,
and now 11 is a heartless bounty killer. Robot 6
Wednesday, November 6, 2013
Cliff Dwelling Map
Another Map - Playing with Isometric paper. The hard part with isometric maps is putting rooms on top of each other. I think they can be good for small locations or really spread out spindly ones, but I feel like a lot of information is lost and the limitations outweigh the coolness factor.
Monday, November 4, 2013
Another G'Damn Map
More for "The Pretender's Dread Machine". Another map. Not all cool and old school, an outdoor map, of the "Autocrat's Tear", a canyon in the midst of the accursed halfling infested (Yes halfling rustics with curare - don't say you weren't warned) Yellow Lands.
What we're looking at is a canyon, with a cavern at the East end. I'm not sure how well it played out, but this is the trouble with drawing and drinking. The walls of the canyon are black rock, and the vegetation grey. The milky water flowing within is poison, death by slow petrification.
A) An ancient watch tower of arcane weapons, blasted to rubble. Formerly the den of Skip Lions.
B) A blasted crater - where a Wizard met his end when faced by Desolate Crusaders and Wire Ghasts.
C) Pubelo religious center of the ancients. Empty, dusty, gold here and there.
D) Vile Marsh where the milky water pools in stinking sludge, and Wire Ghasts roam.
E) The Cavern of the Machine, A huge arched cavern, with cenotes dotting it's floor, the cenotes vary in color as they have been permanently dyed by the pigments that coated the sacrifices made by the ancients, or possibly by the industrial effluvia of the Pretender's Machine. Wire Ghasts, Rusted Sentinals and Desolate Crusaders emerge from the pools and stalk the cavern.
Updated with a bit of a fix to make the cave clearer and the letters more functional
What we're looking at is a canyon, with a cavern at the East end. I'm not sure how well it played out, but this is the trouble with drawing and drinking. The walls of the canyon are black rock, and the vegetation grey. The milky water flowing within is poison, death by slow petrification.
A) An ancient watch tower of arcane weapons, blasted to rubble. Formerly the den of Skip Lions.
B) A blasted crater - where a Wizard met his end when faced by Desolate Crusaders and Wire Ghasts.
C) Pubelo religious center of the ancients. Empty, dusty, gold here and there.
D) Vile Marsh where the milky water pools in stinking sludge, and Wire Ghasts roam.
E) The Cavern of the Machine, A huge arched cavern, with cenotes dotting it's floor, the cenotes vary in color as they have been permanently dyed by the pigments that coated the sacrifices made by the ancients, or possibly by the industrial effluvia of the Pretender's Machine. Wire Ghasts, Rusted Sentinals and Desolate Crusaders emerge from the pools and stalk the cavern.
Updated with a bit of a fix to make the cave clearer and the letters more functional
Sunday, November 3, 2013
A Map, a Short Project
Perhaps it's not really wise to start a new project right now, but I have.
Here's the map of the place, well the dungeon map. It's a sequel to Prison of Hated Pretender of sorts 2nd - 4th level I think - that sweet spot of adventuring where one can be a bit the badass - but still doesn't have access to world shaking powers.
It's generic fantasy world, but still a bit weirder then a vanilla fantasy module (I hope). I decided to write it based on the fun I had writing Seas of Love - which it'll likely be similar to in scope (though it's a 21 room dungeon - which is fairly big for me because I don't believe in empty rooms).
The idea behind the location is a hidden canyon, once used as the site of rituals that aided the Hated Pretender's (An ancient despot long removed from power) Empire by resurrecting his slain champions and generals. The "dungeon" itself is a giant machine (the map) that contains the secret of life, and unlife, and mutation, and horrible pacts with soulless Machine Entities.
Officially now a long project.
The Pretender's Device |
It's generic fantasy world, but still a bit weirder then a vanilla fantasy module (I hope). I decided to write it based on the fun I had writing Seas of Love - which it'll likely be similar to in scope (though it's a 21 room dungeon - which is fairly big for me because I don't believe in empty rooms).
The idea behind the location is a hidden canyon, once used as the site of rituals that aided the Hated Pretender's (An ancient despot long removed from power) Empire by resurrecting his slain champions and generals. The "dungeon" itself is a giant machine (the map) that contains the secret of life, and unlife, and mutation, and horrible pacts with soulless Machine Entities.
Officially now a long project.
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