Showing posts with label Azuth. Show all posts
Showing posts with label Azuth. Show all posts

Wednesday, April 19, 2017

Mortzengerstrum the Mad Manticore of the Prismatic Peak - Review


MORTZENGERSTRUM THE MAD MANTICORE
OF THE PRISMATIC PEAK

A few days ago Trey of Sorcerer’s Skull and Hydra Collective released their first site based adventure for Causey’s gonzo fantasy setting “The Lands of Azuth”. Mortzengerstrum the Mad Manticore of Prismatic Peak is a forty page PDF with an adventure and a few extras designed for Fifth Edition D&D and a jolly, bright presentation.  It’s packed with great, cartoony art that compliments the setting by Jeff Call who also seems to have enjoyed himself and added a few special treats (like a centerfold ‘board game’ version of the adventure). I should mention that a map I drew some time ago is included as extra setting material in the PDF version, but I promise I’m not self-promoting as all I got for the map (and all I wanted) was a copy of the adventure PDF to read and review.

Two things come to mind when looking at Prismatic Peak, and thinking about the current ‘OSR’ or ‘DIY D&D’ subculture.  First is the problem or question of ‘personalities’ and second the perennial issue of fidelity to the implied setting of D&D.  Trey and Sorcerer’s Skull are not a ‘personality’ in the DIY D&D scene, but they should be a presence - Sorcerer’s Skull has been one of the most consistently updated blogs about fun and strange imaginative table-top games since I started playing again in 2011, and Trey’s published works (most recently Strange Stars, but most notably for me Weird Adventures) are consistently high quality, and consistently approachable.  They aren’t complexly written, difficult and literary like some other authors, but they are written with verve, humor and a deep well of pop cultural appreciation.  None of these products or their author courts controversy, either to stir up sales or out of some personal need for drama, but the product is still well-crafted with a unique authorial voice.  I think Trey’s attitude is well paired with the Hydra CoOp, who have consistently produced high quality location based adventure books that remain playful and unique while not abandoning the traditional ‘mood’ or play-forms of classic D&D.