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| This could be a dungeon hallway |
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| Another Narrow Hallway |
eliminating a lot of the fun of exploration. Additionally, in classic exploration scenarios, where random encounters provide a major challenge, the environment - lighting, odors, wall material and most importantly door material, actually effect play. Slick floors may impede melee, low ceilings ranged attacks, weak walls provide ambush opportunities, and strong doors facilitate retreat.
| More classic dungeon hallway perhaps? |
Torn between wanted to avoid excessive description, and wanting to provide evocative spaces for exploration that make it easier to visualize the adventure in a cinematic fashion, I've adopted a few simple tables for the Apollyon that I use to describe spaces when the party blunders off my maps or into sketchily detailed areas. For example, I have a D6 table for what infests the area (1- Vermin, 2- Horrors, 3 - Undead, 4- Devils, 5- Robots, 6- Humanoids) so random encounters and room uses make sense. Better though is the following wall description table, there's another for doors (but it includes some traps and lock mechanisms so I am hiding it for now). What's key about the wall table is that it fits with my setting, and I think I'd have to write a few different ones for various areas of the ship (cabins, industrial areas or crew areas for example), but the one below works generally. For me this is a good investment of time, and I think similar tables would be a good investment in a published megadungeon setting.
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D20
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Wall Material
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Additional details
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1
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Metal Panels, painted to resemble wood
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Water damaged, salt stained
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2
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Thin wood veneer
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Water logged
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3
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Lathe and plaster
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Sooty, burnt
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4
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Painted metal
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Ornate moldings and plaster decorations
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5
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Heavy wooden beams and boards
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Hastily patched or repaired
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6
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Ceramic tiles over metal
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Scrubbed clean
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7
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Metal panels
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Scratched and gouged
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8
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Riveted metal
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Covered in lichens or fungus
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9
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Heavy Cast metal
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Marked with arrows, murals or signage
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10
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Plastered
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Gnawed by vermin
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11
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Wall papered
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Graffiti covered
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12
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Velvet or silk wallpaper
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Rusted or dry rotted
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13
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Cast ceramic molded over metal
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With bolt holes for missing furnishings or machinery
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14
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Covered in peeling wall paper
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Pasted with handbills
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15
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Encrusted in filth too deep to know
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Engraved or cast with relief
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16
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Metal with marble tile
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Peeling paint
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17
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Leather upholstered
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Odd crystal growths
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18
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Sheet Rock over metal beams
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Portholes and armored glass panels
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19
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Riveted metal
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Filigree work
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20
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Metal panels
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Slicked with oil
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