LANUAGE AND
POWER
![]() |
| The immolation of the Imperial Archives by disgruntled boxing devotees in the 7th Century of the Successor Empire helped limit learning to those with access to private libraries |
One of the class abilities that both
magic-users and nobles (dual classed F/MU with skills in scholarship and
ancient knowledge) have is the ability to speak one or more esoteric
languages. In early editions of D&D
language skills were handed out to characters with a decent Intelligence in
huge bundles, and even more common amongst demi-humans. These language skills had value as reaction
rolls and morale rolls with intelligent monsters often allowed an opportunity
for parley or surrender, providing a very fun roleplaying-rich way of avoiding
combat encounters and entering into the ‘faction game’ amongst dungeon dwellers. Just thinking about the set-up of the feuding
humanoids in B2 – Keep on the Borderlands should offer an example of how useful
speaking orc, goblin and kobald might be in an old Gygax adventure. I have no desire to track the uses and relationships
between fifty fantasy languages, however and while I greatly enjoy a tense parley
as both a player and GM, for Fallen Empire I want to emphasize a largely human
world and primarily use ‘common’ as a language available to all players.
Rather than create languages that are specific to races or types of monsters I have decided to create a set of languages that is useful in dealing with certain classes of society or broad groups of monsters. A scholar need not worry if they speak hobgoblin or goblin, but should be able to talk to denizens of the underdark (yes there is an underdark in Fallen Empire – Deep Carbon Observatory made that certain) if they know the Underdark’s version of common – “Crawl”. Another expected advantage with a smaller number of languages is that inscriptions and mysterious texts can be accessible (assuming you have a scholar in your party) while still being strange and mysterious. I intend to have two tables of languages - Esoteric Languages and Living Languages, with the first only available in very limited numbers to Magic-Users and more easily to noble scholars, and the second open to anyone based on intelligence (likely only one or two extra per PC to keep the numbers down).
In addition I have made the parley game slightly more amusing for me by constructing language meta-games with mild mechanical effects. Speaking Crawl works better if you talk like a cartoon cave man, and trying to overawe bureaucratic robbers or get information out of reluctant functionaries (really the most common kind of bandit in Fallen Empire) will work better if you can speak in Imperial Law and use a really long word or two.
Rather than create languages that are specific to races or types of monsters I have decided to create a set of languages that is useful in dealing with certain classes of society or broad groups of monsters. A scholar need not worry if they speak hobgoblin or goblin, but should be able to talk to denizens of the underdark (yes there is an underdark in Fallen Empire – Deep Carbon Observatory made that certain) if they know the Underdark’s version of common – “Crawl”. Another expected advantage with a smaller number of languages is that inscriptions and mysterious texts can be accessible (assuming you have a scholar in your party) while still being strange and mysterious. I intend to have two tables of languages - Esoteric Languages and Living Languages, with the first only available in very limited numbers to Magic-Users and more easily to noble scholars, and the second open to anyone based on intelligence (likely only one or two extra per PC to keep the numbers down).
In addition I have made the parley game slightly more amusing for me by constructing language meta-games with mild mechanical effects. Speaking Crawl works better if you talk like a cartoon cave man, and trying to overawe bureaucratic robbers or get information out of reluctant functionaries (really the most common kind of bandit in Fallen Empire) will work better if you can speak in Imperial Law and use a really long word or two.
Below is another letter from the wandering and addled noble Imperial Noble "Pepinot Vex, Hereditary Peinkernes
Extraordinary" regarding his continued efforts to reach his beloved cousin's country estate. Apologies in advance for the bad fiction - it's just one of those weeks. Feel free to skip to the table of Esoteric Languages at the bottom of the post.









