Wednesday, March 27, 2013
Magic Weapons of the HMS Apollyon
The Following Classes of Strange Weapon and Armor Materials are used on the Apollyon. Most are the product of a specific culture or time period, but all have their advantages over regular steel or bronze.
Shameless Self Promotion
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| Tempus Geldium |
First, Here is Tempus Gelidum (a name that undoubtedly butchers the Latin).
Second, Red Demon (The giant tank one).
Third, Prison of the Hated Pretender (Mentions scabrous yokels)
Now Ten Foot Pole, whose incisive reviews I respect as he generally likes the same things I do in a module: creativity, avoiding or subverting cliches and ease of use, had the following criticisms of these adventures in a pair of surprisingly (at least to me) positive reviews for my amateur maundering. First - Length, Second - Brevity and Clarity of Writing, Third - Minor Corrections
Sunday, March 24, 2013
HMS APOLLYON - More Magical Items
In a recent game aboard the Apollyon, a party of adventurers managed to trade some scavenged items of considerable value for various magical boons from both the Marines and Malchris the Bug Eyed Devil Baron. Below is the list they may choose from.
Saturday, March 23, 2013
Tombs of the Rocket Men! Contest!
There's one week - 7 days left in Dungeon of Signs contest. A map, nothing more nothing less, of the TOMBS OF THE ROCKET MEN is all I ask. Delivered to me in a form I can use to key and write it up by April 1, 2013 midnight. Win prizes of sorts.
More details here .... CONTEST
Paper & Pencils - Produced this lovely map for me ... which is to say don't feel like because this is mostly an OSR blog I will hold it against Pathfinder players or any other variety of map drawer. The contest is wide open, victory is not yet in anyone's grasp (I haven't really examined the entries in detail yet to keep everything fresh).
I've been mapping out a big chunk of the Starboard side of The Apollyon's Deck 9 and keying it in preparation for a game tomorrow. I like where it's going.
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| Adrian Villar Rojas - Look him up - It'll give you inspiration |
Paper & Pencils - Produced this lovely map for me ... which is to say don't feel like because this is mostly an OSR blog I will hold it against Pathfinder players or any other variety of map drawer. The contest is wide open, victory is not yet in anyone's grasp (I haven't really examined the entries in detail yet to keep everything fresh).
I've been mapping out a big chunk of the Starboard side of The Apollyon's Deck 9 and keying it in preparation for a game tomorrow. I like where it's going.
Wednesday, March 20, 2013
Magic Items Recovered from the Haldicar Mansion
As a practical matter, I think a lot of magic items handed out in flailsnails and games in general are way too powerful, and more importantly lack any sense of setting. In the past I haven't been as careful as I should have been, given out a couple of very powerful items including a ghost pistol and a pump action double barreled shotgun. Yet both these items have serious limitations (shotgun is not magical and can't easily be loaded with anything that will hurt more powerful undead and ghost pistol runs out of bullets for the session on the first fumble), Other than that I really have been fairly scantly with magic. That all changed last session I ran, but then, the long term PCs are 5th - 7th level and have been scavenging boring +2 this and that from all over the flailsnailiverse, so I might as well send a few more items that aren't firearms back out. I am quite happy with the following items as they are evocative and limited in power, without being weak.
A recent expedition into the abandoned and demon Haldicar Manison by several adventurers including Semm the Voice of Lyris, Quartle the Gunmage and Annar the Northman returned with the following items of power.
A recent expedition into the abandoned and demon Haldicar Manison by several adventurers including Semm the Voice of Lyris, Quartle the Gunmage and Annar the Northman returned with the following items of power.
Tuesday, March 19, 2013
Did Someone Call for a Copper Hoarding Rat God?
While I had a hankering to submit my own Rat god, the Mother of Thousands to the DYI attempt to resurrect Petty Gods, Tenkar of Tenkar's tavern has done one better. I am not sure where the idea for this patron of giant rat cabals came from, but I went a doodled up Ratacus Gant for him.
Here's the quick snap version, as I am too lazy to scan a good 300 dpi one right now.
Here's the quick snap version, as I am too lazy to scan a good 300 dpi one right now.
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| Ratacus Gant - Coin Collector |
Monday, March 18, 2013
Science Fantasy Dragons
Dragons are pretty iconic to table top roll playing games –
what with the whole “Dungeons &” thing.
They’re also a key element to most of the myths that created the basis
for tabletop fantasy games. It seems a
shame not to include the creatures in a game settling, out of nostalgia if
nothing else, but they are also such artifacts of high-fantasy that it’s hard
to place them in another variety of setting.
I personally often play or run science fantasy settings, and while I think
it’s possible to include a dragon in some place like The Land of 1,000 Towers,
or the HMS APOLLYON, I think it's hard to do well. My solution is a slight adjustment to what dragons are - not a race of
ancient lizard creatures, but the embodiment of apocalyptic tragedy. Below are the basic chromatic dragons reskinned
as nightmare beasts generated by the psychic reverberations of thousands of
dying souls during the ancient cataclysmic fall. The type of tragedy that created the dragon
would determine its color, powers and appearance rather than the nature of the
environment it lives in.
I envision these monstrous beasts each inhabiting a “devastation”
or "desolation" around the location of the tragedy that created them eons before. The only thing living in these devastations
would be the dragon itself and its numerous, smaller, offspring. I can’t conceive of the actual dragon as an
easily killed 8-12 HD creature, but suspect that it’s offspring would vary in
size with statistics similar to a normal D&D style dragon, while the actual
overlord of the devastation would be something huge and almost godlike in power.
Thursday, March 14, 2013
Expensive Henchman - HMS APOLLYON
The Madam’s Special Friends:
Below are three henchman that the party might hire from Madam Introuvibibi of the HMS Apollyon. These individuals will not work for less than 5,000 GP a mission and only for those who have Bibi's special favor. The party in a recent game hired Brickbat, though they discovered that a Cleric's find Traps spell makes a skilled safe cracker redundant.
A gentleman
thief, suave and wry, Brickbat is his trade name and there are rumors that he’s
actually the black sheep of a high caste Steward family. Brickbat dresses well, lives lavishly and
spends freely. He’s completely in love
with Madam Bibi, despite having broken the hearts of numerous Uptown debutants,
and hangs around the Gilded Exile between jobs.
Brickbat is no thug, and will freely suggest that any time one gets in a
fight it’s a botched job.
Brickbat is
a lithe dark man in his early thirties, whose most distinguishing features are
his eyepatch (he lost an eye once but recently paid the merrowmen for a new one
that can see in the dark), and his long beautiful fingers, but he’s a generally
attractive in a vague, unmemorable and unthreatening way. He is most often found wearing a tasteful
black dinner suit with his slightly thinning hair shaved clean. If seen
shirtless, Brickbat’s Vory connections will be clear due to the large of
tattoos, principally simple wave designs.
Quite useful
at climbing, hiding and breaking into things Brickbat also has a good
understanding uptown etiquette, families and procedures (May roll under
Intelligence if faced with a situation involving these to have savvy advice or quick
talk uptown functionaries). Brickbat is also a well-respected freelance Vory,
and keeps to the code.
Foible – Mobbed Up: Besides his adherence to the Vory
code (which may limit his behavior in some ways) Brickbat is a bit paranoid of
hiring on with adventurers, he’s contracted with the Brown Jenkins gang (Bibi’s
greatest rival) for “death insurance”.
If anything happens those who were with Brickbat last will receive a
visit from several skilled assassin while they sleep. Brickbat will reveal this fact is he distrusts
the party in any way.
MAP CONTEST - Tomb of the Rocket Men!
Dungeon of Signs will be hosting its FIRST CONTEST! There will be prizes, there will be glory, there will be maps!
WHAT? WHEN? While I do spend a large majority of my time guzzling cheap Scotch and shouting about cat memes on the internet, I think it's time to leverage this blog (approaching a year old) into getting other people to generate my game content, so that I have more time for the above mentioned Scotch and cat .gifs. Starting March 15, 2013 and running until April 1, 2013 I will be accepting maps for a CONTEST!. Stop cheering, it's not a big contest and I won't be asking a lot of you contestants.
FABULOUS PRIZE! The fabulous prize is a hardcopy of ASE 1 or 2 as selected by the winner, which I will have mailed anywhere you want by Lulu. If you already own ASE, well maybe I'll send you a drawing of a scientist and a moktar arm wrestling - but you'll still get another copy of ASE.
It doesn't sound like much, but ASE is still the best mega-dungeon in the OSR today (by my estimation) and I'm not asking much. As an additional prize you will also get is me turning your map into an adventure locale PDF with at least two pieces of art (this may take a few months). You'll also receive the right to ask me to map anything you want of a similar size.
WHAT DO I DO? You draw a map. That's it, all I want is a .jpeg, .png or .bmp of a map. Not even a big map, somewhere under 20 keyed areas. However you do maps, however you draw them or otherwise prepare them, that's what I want. I don't even want your original art.
WHAT'S THE CATCH? The map is of the locale described below. I've left a lot to the imagination, but you can't just send me a crudely redrawn version of the caves of chaos.
WHAT IF I CAN'T DRAW? It's a map, on graph paper. They're really not that hard. Additionally, I'm not just looking for a pretty bit of cartography, I'm looking for something I can hang a richly described environment on that is also a playable adventure. The greatest isometric beauty will not win if it's a linear snooze-fest. I am promising to write this thing up after all.
OK YOU'VE CONVINCED ME, I WANT ALL THE FAME AND FORTUNE DUNGEON OF SIGNS CAN BRING ME! (Warning: It's not much fame and blogger carries only $5.00 in change).
WHERE DO I SEND MY MAP?
oldmanlaru (at)gmail (dot) com
ARE YOU STEALING MY MAP? No, you can do whatever you want with your map besides sending it to me. Put it on your blog (mention this contest though perhaps), key it and turn it into a PDF of your own, roll it up in a bottle and cast it out to sea, sell it to WOTC - I just want the darn thing for my contest. All I ask is that you don't steal anyone else's map or use one that you've generated in the past - that could be embarrassing.
Without further hedging - here's the subject of the contest.
WHAT? WHEN? While I do spend a large majority of my time guzzling cheap Scotch and shouting about cat memes on the internet, I think it's time to leverage this blog (approaching a year old) into getting other people to generate my game content, so that I have more time for the above mentioned Scotch and cat .gifs. Starting March 15, 2013 and running until April 1, 2013 I will be accepting maps for a CONTEST!. Stop cheering, it's not a big contest and I won't be asking a lot of you contestants.
FABULOUS PRIZE! The fabulous prize is a hardcopy of ASE 1 or 2 as selected by the winner, which I will have mailed anywhere you want by Lulu. If you already own ASE, well maybe I'll send you a drawing of a scientist and a moktar arm wrestling - but you'll still get another copy of ASE.
It doesn't sound like much, but ASE is still the best mega-dungeon in the OSR today (by my estimation) and I'm not asking much. As an additional prize you will also get is me turning your map into an adventure locale PDF with at least two pieces of art (this may take a few months). You'll also receive the right to ask me to map anything you want of a similar size.
WHAT DO I DO? You draw a map. That's it, all I want is a .jpeg, .png or .bmp of a map. Not even a big map, somewhere under 20 keyed areas. However you do maps, however you draw them or otherwise prepare them, that's what I want. I don't even want your original art.
WHAT'S THE CATCH? The map is of the locale described below. I've left a lot to the imagination, but you can't just send me a crudely redrawn version of the caves of chaos.
WHAT IF I CAN'T DRAW? It's a map, on graph paper. They're really not that hard. Additionally, I'm not just looking for a pretty bit of cartography, I'm looking for something I can hang a richly described environment on that is also a playable adventure. The greatest isometric beauty will not win if it's a linear snooze-fest. I am promising to write this thing up after all.
OK YOU'VE CONVINCED ME, I WANT ALL THE FAME AND FORTUNE DUNGEON OF SIGNS CAN BRING ME! (Warning: It's not much fame and blogger carries only $5.00 in change).
WHERE DO I SEND MY MAP?
oldmanlaru (at)
ARE YOU STEALING MY MAP? No, you can do whatever you want with your map besides sending it to me. Put it on your blog (mention this contest though perhaps), key it and turn it into a PDF of your own, roll it up in a bottle and cast it out to sea, sell it to WOTC - I just want the darn thing for my contest. All I ask is that you don't steal anyone else's map or use one that you've generated in the past - that could be embarrassing.
Without further hedging - here's the subject of the contest.
Monday, March 11, 2013
Armor Rules - HMS APOLLYON
HMS APOLLYON – Revised Armor Rules
Normal "Body" Armor comes in three basic varieties: Light, Medium and Heavy.
Armor is determined by variety and maximum AC, rather than material. Frogling beaded cord armor is just as good as
ringmail (Light AC 7) and Steward Segmentata is as effective as a merrow-crafted
coat of teeth. (Heavy AC 4). While Armor
has a listed AC, this is the best AC that the armor will provide for a trained
user. All classes except magic users receive some armor training as part of their basic package of skills, and selecting certain proficiencies can both provide training previously untrained types of armor and expertise in the use of armor that grants additional bonuses.
Better AC (to 0) can be provided by powered armor, or boiler mail, which also grants (often considerable) damage reduction.
Better AC (to 0) can be provided by powered armor, or boiler mail, which also grants (often considerable) damage reduction.
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