Friday, August 10, 2012

1D50 table - What do I Find?


Having recently started running a campaign, I have discovered that good players have a tendency to search and fumble through unexpected thing.  It gets boring to say "You find nothing" and saps the vitality from my setting - thus the following table.  Useless trash - 50 entries, some have a few GP in value, but it's all simply setting dressing.



d50
What do I find?
1
A bottle of patent medicine with a garish label 1-2 gloppy, useless and hard, 2-3 smells of beets, 3-4 very alcoholic 5-6 cure 1D2 damage.
2
A set of false teeth (4 SP)
3
A severed ear. 1-2 Human, 2-3 Humanoid, 4-5 Monstrous, 5-6 false (made of felt)
4
A deck of playing cards (1 in 10 erotic)
5
A bundle of neatly wrapped twigs
6
A selection of brass and copper gears, cogs and sprockets.
7
A dried pastry 1-2 berry, 2-3 millet and oat, 4-5 iron or glass filings, 5-6 bonemeal
8
Rat droppings in the form of benign magical sigils
9
A pair of soiled undergarments
10
A spring loaded poison dart trap. 1-4 sprung, 5-6 coiled and lethal
11
A satchel of dried beans
12
A rusted hammer
13
A bottle of dried ink
14
A large turtle shell (1 GP)
15
A jar of stale honey
16
A skeletal hand, wired together with silver (5 GP)
17
A dagger with the words 'blood drinker' engraved on it.
18
A velvet sack with a tiny diamond (5 GP within)
19
A bundle of corroded costume jewelery
20
A rotted banana
21
Unfinished romance novel
22
Bag of nickle washers (1 GP)
23
Desiccated frog 1-2 marked with runes, 3-5 normal, 6 – poisonous (2D6)
24
Clay idol of obese fertility goddess
25
Nest of insects, 1 in 10 chance to sting of 1 HP of painful swelling
26
Pincushion with 2 D20 pins and needles
27
Shattered and corroded pocket watch
28
Children's toy 1-2 wooden duck, 3-4 doll 5-6 wooden weapon.
29
Skeletal Cat, 1 in 10 chance it is animate and will act like a confused normal cat if touched
30
3 stale cigars
31
Broken magnifying glass
32
Kitchen knife
33
A welter of clotted gore
34
A leather bag filled with small animal canines
35
A silk neck tie (1GP)
36
A small vile of smelling salts
37
A foil packet opening in a puff of red vapor that compels acts of murder – inhaling it will cause PC to kill prisoners for 1d4 session
38
Disgusting nest of vermin babies
39
Forged title of nobility
40
Military medal from 200 hundred years ago (10 GP)
41
Old shirt stiff with sweat and blood
42
Wig
43
Insubstantial ghostly moth
44
Human femur carved into flute
45
Satchel of decorative flower seeds. 1 in 10 chance has garish pictorial label
46
Bottle of giant centipede anti-venom
47
Golden ball that hums and levitates (20 GP)
48
Novelty bottle of kitchen oil. 1-2 fish shaped, 3-4 strangely fluted, 5-6 round.
49
2” Tall windup clockwork soldier
50
1D100 bone disks, burned with circular symbols

1 comment:

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