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Priestess of Fleck. |
The following are the cavalry forces within the Fist, 3rd Expeditionary, beyond Checkers and Dr. Benway, that a cunning party will be able to suborn into leaving their posts and joining the scramble for gold. Included is the name of the, unit, the type of unit, their numbers, statistics for their leaders and rank and file, the share they will demand of treasure and a description.
1.
Bluto and Company - Flying Monkeys, Light Cavalry** - 1 Serjeant, 8 Troopers - 3 Shares
Bluto (Flying Monkey 3) STR 15 INT 11 WIS 6 DEX 16 CON 12 CHR 13. AC 4 HP 14, ATK 1, DAM 1D3/by Weapon, MV (50'/30' Fly), ML 8.
gilded scale mail, scimitar(1D6)
, 2 large revolvers (6 Shot+2D10 bullets)
(1D8/2Atk per)
Trooper (8) (Flying Monkey 1) AC 5, HP 4, ATK 1, DAM 1d3/by Weapon, MV (50'/30' Fly), ML 6.
scale mail, scimitar(1D8)
, carbine(1D6)
; 2D10 + 5 bullets [30'/100'/200'].
* Flying, may attack flying enemies and can scout as if on raised terrain at all times.
** Inconspicuous, Unlike many flying units Flying Monkeys are mistaken for birds on a 4 in 6 when seen from a distance and scouting or moving.
Bluto and his band were recruited by a detective thaumaturge who was killed only a few weeks later. He and his monkeys have since stayed on, despite a lack of a wizardly master, because they have nowhere else to go. They are extremely unhappy having lost most of their troop in desperate actions to fight off mutated pterodactyls and pterosaurs riders many times tougher than them. Bluto is a gruff monkey but charismatic of average intelligence (fairly high for a monkey) and a sluggish curmudgeonly demeanor, he's brave and loyal normally but recent events have worn him and his troopers down to the point where a big score and flight seem a great option.
If sutibly impressed by the magical powers of his new business partners Bluto's natural monkey magiphilia will come to the fore and he may be talked into only a single share as a reward. His troops are good ranged skrimishers, and can hover out of melee range for up to 10 rounds. They are hit and run fighters though, and despite their general willingness to fight and will flee determined attackers. As scouts they have the distinct advantage of flight (slow clumsy flight) and can spot terrain features, hex contents and other forces as if they were on a hill at all times. They are visible when doing this, or moving, as all flying units are, but will often be mistaken (4 in 6) for large birds.